Discuss stuff not about Indigo.
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Silverman
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by Silverman » Thu Nov 01, 2007 7:47 am
Kram1032 wrote:Silverman wrote:The Z up assumes you are on a planet.
??????????????
Yeah, the starting point is the Cartesian plane, with x across and y up. If you maintain the orientation of looking at that plane then the only place to add the third dimension is to have it coming off the plane, which would be toward/away from the viewer (Yup). The Zup orientation also starts with the x-y Cartesian plane but rotates the plane as if being viewed at an angle, allowing Z to be up. My thinking is that the Zup orientation places the Cartesian plane on the ground, which implies a planet or some other orienting object. Yup does not, the only orienting object is the viewer, to my thinking that is more basic and universal.

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Kram1032
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by Kram1032 » Thu Nov 01, 2007 8:36 am
It really depends on your PoV...
To me, Zup is more logic...
Perhaps, 'cause I looked down on the tiny details on the ground, in my very young ages?

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crc
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by crc » Thu Nov 01, 2007 10:34 am
X,Y,Z ???? I have Red, Green, Blue

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Kram1032
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by Kram1032 » Thu Nov 01, 2007 10:36 am
X RED
(in Zup:)
Y GREEN
Z BLUE
no idea, what's with Yup....
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dougal2

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by dougal2 » Thu Nov 01, 2007 10:40 am
colours are the same in Maya (Yup) Kram
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CTZn
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by CTZn » Thu Nov 01, 2007 2:34 pm
By the way you can set Maya to Z up...
obsolete asset
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lycium
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by lycium » Thu Nov 01, 2007 8:37 pm
CTZn wrote:Kram wrote:For me, personally, Zup is the more logic way. You look down on a sheet of paper, so that x is left and right, where as y is farther away and closer to you. So, the next dimension to add is upward by using Zup.
Well if that's logic, what about the blackboard you learned maths on ? Was it on your knees :P ?
heh, this is also how i feel (you just take your normal highschool axes, and add a z axis perpendicular to them), and why all 3d software i write uses y-up :)
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