First of all, I would like to thank you all for trying our demo. In fact, there was a 1.8 bug (a bug that was not there in 1.7 or previous versions, only in 1.8 ) with a certain type of E..SDS...L paths. It took like 5 mins to fix. So thank you. The ball caustics will now be visible in the mirror as they always were.
patricks wrote:anybody here post a scene where you can see a mistake or a bug of any free ware render and the developer are thankful that you spot it out .....
doing the same with a commercial render and you are insulting .....
No no. Au contraire. As you can read in my statement above.
The only one being a little offensive here is Ian.
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You know, Ian. I am not going to tolerate you calling me (or anyone at Feversoft) a liar. Your lack of vision may make you think that
fryrender is 'cheating' or something like that. But the truth is that you're simply wrong.
IanT wrote:where as I understand it, a perfect mirror cannot see it's own caustics
Who told you that? I hope to goodness it wasn't Chema because:
That is true for the technology in which
fryrender is based as long as the surface is perfectly specular or refractive and the solid angle of the light source as seen from the surface is small enough. That's always been like that. So, please, next time that you say that I/anyone am/is wrong, think twice before you type anything anywhere in such an arrogant way.
That comment of mine I posted 7 months ago was not regarding relatively high surface emitters, but small or distant light sources such as the Sun.
IanT wrote:Sorry Frances, but when untrue statements (mirrors can't see their own caustics) are made in order to explain bias in a commercial product that's sold as "unbiased" then I might tend to get a little curt.
That is not only a misguided assessment of yours, but also an offensive one.
fryrender is sold as unbiased BECAUSE IT
IS. It is still a beta product and we're fighting to kill all the remaining bugs. Period.
Regarding the bug mentioned above (indirect caustics with relatively high surface emitters), that's a mistake in vBeta1.8 not part of a conspiracy

It's fixed for the next upgrade anyway. And regarding the limitation in the type of unbiased integration techniques that
fryrender is using (indirect caustics with almost-zero surface emitters), that also happens to other well-known render unbiased engines such as Maxwell. That is a limitation real users can either overcome or live with.
We will consider the creation of a demo-users section in our forum so next time that somebody finds a bug there's no need to start a 'war' anywhere else.
Again, thank you everybody for trying the demo.

And keep up the good work, Ono!