Wouldn't it be cool to have a shader editor like the material editor (maybe inside the material editor), to see how our shader looks exactly and immediately ?
And maybe with few different presets and better documentation about how to use it ?
Indigo shader language looks fantastic but actually I am just unable to use it as I know it is possible
Hum, I don't know if you really understood what I meant but what I wanted to tell is that it would be fantastic to have an editor for ISL with something like ... maybe a nodal system like in a lot of other softwares (maybe some nodes to mix/multiply/convert/import/preview ... with a direct preview of the shader applied to a plan.
I don't think that it would be very complicated but it would be great for indigo 2.4 for accessibility
I really would appreciate such a shader editor. It doesn't need to be a graphical node editor (in fact I like plain programming more ), but syntax highlighting, a list of built-in functions/auto-completion, quick help on parameters and, like everwind proposed, a way to preview the shader as a map would be very helpful with developing shaders.
Many others mentioned the potential of ISL (and galinette recently proved it), but it is still too much time-comsuming trial and error when using it.