I just did some tests with a mesh free scene to test my maximum resolution.
poorly such an empty scene rendered at 6000x6000 takes a Master buffer size of 411.987MB...
But at the time indigo has to display this rendered image in the output window,
it takes some extra 411.987MB just to display the image
how about displaying the saved png, and not the whole image from memory,
this should save some MB
I also found a bug, that image_save_period is linked to the display_period,
and the save period can't be smaler than the display period, so working around this issue
by setting the display_period to lets say 24 hours wouldn't save the image for 24 hours,
and possibly crashing if the extra display ram is to much for your system, because its taken before the image saves!


