Suuuuuper sweeeeeet!!!OnoSendai wrote:I have added support for alpha < 1 for rays passing through glass windows etc:
[REQ] Shadow Catcher material...
Re: [REQ] Shadow Catcher material...
polygonmanufaktur.de
Re: [REQ] Shadow Catcher material...
that is just great!!!
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: [REQ] Shadow Catcher material...
Amazing! Is this in the new release?OnoSendai wrote:I have added support for alpha < 1 for rays passing through glass windows etc:
Re: [REQ] Shadow Catcher material...
Will be in 3.6.11 probably.StompinTom wrote:Amazing! Is this in the new release?OnoSendai wrote:I have added support for alpha < 1 for rays passing through glass windows etc:
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
[REQ] Shadow Catcher material...
So cool!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [REQ] Shadow Catcher material...
Alpha < 1 for thin glass is in 3.6.11: http://www.indigorenderer.com/forum/vie ... =1&t=12309
Re: [REQ] Shadow Catcher material...
hello can some one point me in the right direction
here is my problem
whenever i try to combine in photoshop shadow pass with foreground pass (3d object with materials) and the background the object is a bit transparent and i can see the background behind it so if someone can just point me in the right direction cause i dont know what i;am doing wrong
P.S
shadow and foreground (object) are saved as png the backplate is jpg
thx in advance
here is the pic
http://s11.postimg.org/nzldsisg3/image.jpg
here is my problem
whenever i try to combine in photoshop shadow pass with foreground pass (3d object with materials) and the background the object is a bit transparent and i can see the background behind it so if someone can just point me in the right direction cause i dont know what i;am doing wrong
P.S
shadow and foreground (object) are saved as png the backplate is jpg
thx in advance
here is the pic
http://s11.postimg.org/nzldsisg3/image.jpg
Re: [REQ] Shadow Catcher material...
Your main Pass simply needs to render longer 
Use radial splatting to reduce that effect a little better.
A simple fix is also just to double your layer with the foreground rendering in PS.
The Shadowpass looks also like it could use some extra CPU time

Use radial splatting to reduce that effect a little better.
A simple fix is also just to double your layer with the foreground rendering in PS.
The Shadowpass looks also like it could use some extra CPU time

polygonmanufaktur.de
Re: [REQ] Shadow Catcher material...
thx for the tip i know my shadow needs more time to render it was just a qucik render to show the problem i;am having anyway ill leave it longer this time again thx for the tip 

Who is online
Users browsing this forum: No registered users and 7 guests