[REQ] Subdivision primitive?

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pixelminer
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[REQ] Subdivision primitive?

Post by pixelminer » Sat Apr 12, 2008 9:51 am

Just wondering if this might be a feature consideration for the future. Leaving it up to the 3D package to subdivide before exporting the mesh is fine but this seems to generate huge .igs files which eat up A LOT of disk space.

A test render I did with 28 monkey heads with subdivision at render time set to 3 generated a 188MB .igs file for each frame?!?!?

phong.[/img]

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Kram1032
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Post by Kram1032 » Mon Apr 14, 2008 7:10 am

Was this really just a test or would it be possible to instance stuff in the render, you originally need(ed) this for?

Subdivision Primitive ~ MPD which Ono definitely'll add but noone, afaik not even himself, knows when.

pixelminer
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Post by pixelminer » Mon Apr 14, 2008 10:40 am

I intentionally didn't use instances because I wanted to know how much actual geometry Indigo could handle. My original test had like a 100 but I cut back down to 28 until the exporter didn't crash. :p

phong.

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Kram1032
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Post by Kram1032 » Wed Apr 16, 2008 1:58 am

Ok. I see...
500*~4^3*28~=896000 faces. Hum, I'm pretty sure that either my formula is wrong or you haven't got enough RAM, as that shouldn't really be a problem to handle...

pixelminer
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Post by pixelminer » Wed Apr 16, 2008 4:51 am

Kram1032 wrote:Ok. I see...
500*~4^3*28~=896000 faces. Hum, I'm pretty sure that either my formula is wrong or you haven't got enough RAM, as that shouldn't really be a problem to handle...
Not 500. Each monkey has a render subdivision setting of 3. I don't know how many polygons that makes but it definitely wasn't 500 each.

phong.

alex22
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Post by alex22 » Wed Apr 16, 2008 7:21 am

its polys*4^number of iterations

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Kram1032
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Post by Kram1032 » Sat Apr 19, 2008 1:30 am

AFAIK, one suzanne has exactly 500 faces, though the calculation isn't perfectly correct, as it has a few tris, aswell, and those only get subd'd in three quads instead of 4.
the *28 was from the 28 not-instanced suzannes...

Edit: strange, I get completely different values...
125 952 faces per suzanne... far off...
so, it actually should be
3 526 656 faces...

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