Feature requests, bug reports and related discussion
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zsouthboy
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by zsouthboy » Thu May 10, 2007 2:17 am
I honestly cannot tell a difference in renders between 7 and 8t1/2
Is it just a physical correctness thing?
Can someone show me an example of where it makes a difference?

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Deus
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by Deus » Thu May 10, 2007 2:33 am
Its actually not energy loss. Its weight loss. You will lose fat faster by rendering in 8t1/2

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manitwo
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by manitwo » Thu May 10, 2007 2:38 am
theres a file in your testscenes folder called "phong_energy_loss_test.igs". Render it with 0.8 and 0.7 and you'll see the difference. And yes its a physical correctness thing. If you render it with 0.7 you'll see a black outline which is physical incorrect cause that highly reflective phong-ball should reflect the background color independent from the angle.
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SmartDen

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by SmartDen » Thu May 10, 2007 2:40 am
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Zom-B

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by Zom-B » Thu May 10, 2007 3:58 am
I have no idea what exactly should be visible here

I'm just running a 0.8t2 rendering with this scene, and it looks just the same

polygonmanufaktur.de
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manitwo
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by manitwo » Thu May 10, 2007 4:11 am
ZomB wrote:I have no idea what exactly should be visible here
energy loss of course
look at the right glossy sphere - it becomes very dark near the edge ("edge" seems to be the wrong word in combination with a sphere

) hope you know what i mean. Whereas the other spheres dont get dark near 90°.
ZomB wrote:I'm just running a 0.8t2 rendering with this scene, and it looks just the same

right. this is cause theres no energy-loss compensation for glossy glass and glossy sss in 0.8 yet.
hope you dont mind i put your render here zomb

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Kram1032
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by Kram1032 » Thu May 10, 2007 4:30 am
look at the top of the spheres!
There is a difference

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Zom-B

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by Zom-B » Thu May 10, 2007 4:37 am
OK ok, I got it.... since 0.8 this issue is fixed for
Phong Materials, not for specular (like here the case)...
so my comparison rendering looks still the same since 0.7t7
manitwo wrote:hope you dont mind i put your render here zomb

Absolutely NO PROBLEMO dude

polygonmanufaktur.de
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zsouthboy
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by zsouthboy » Thu May 10, 2007 6:35 am
Okay, I usually keep up to date with nick's blog - not this time.
Thanks!
makes sense now
