I've used Radiance and other radiosity simulations before to assess light quality, and I'm wondering how difficult it would be to have indigo output illuminance contours, to be able to set a unit, a range, and divisions (kind of like levels of posterization). I think it's not as simple as manipulating the final image in photoshop. Illuminance is defined as light incident on a surface, so I can see how this might better fit the radiosity models. I think this would be a great improvement to the functionality of indigo.
Edit: I'm not sure if this is unclear, but what I am suggesting is the ability to use the program to assess real world light levels in an unbuilt (or built) architectural (or other) design (or not?) project from Indigo's simulation.
[REQ] lighting analysis pass
[REQ] lighting analysis pass
Last edited by dmn on Tue Mar 25, 2014 11:54 pm, edited 1 time in total.
Re: [REQ] lighting analysis pass
Do you mean something like this... The old Lightscape 3.2 Classrom

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tar_gniK
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Re: [REQ] lighting analysis pass
As a training architect, this would be awesome. It would reduce the need for Ecotect's lighting analysis...
Re: [REQ] lighting analysis pass
Indigo capable of calculating illuminance plus BDRF materials plus IES lights...
A complete new market...

[EDIT]
P.S. Here you will find more BRDF Materials and the CPP source code to read them...
Or you can use the Disney's BRDF Explorer, see my Post here...
A complete new market...
[EDIT]
P.S. Here you will find more BRDF Materials and the CPP source code to read them...
Or you can use the Disney's BRDF Explorer, see my Post here...
- Attachments
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- BRDF Database
- brdf.jpg (102.55 KiB) Viewed 17130 times
Re: [REQ] lighting analysis pass
yeah...delle wrote: A complete new market...
Re: [REQ] lighting analysis pass
I actually digged similar stuff in Arnold, but to be honest I never really ended up using it. Somehow the 3D experience by itself is going to tell you that that crazy volumetric shader, some super duper refractive caustics or a glossy reflection with tons of bumps is going to fuck up your render times real bad.
Re: [REQ] lighting analysis pass
Hi dmn,
A lighting analysis pass is a good idea, and hopefully shouldn't be too hard to implement.
I think we'll try and add it soon, although there are some other features we want to get done first.
Cheers,
nick
A lighting analysis pass is a good idea, and hopefully shouldn't be too hard to implement.
I think we'll try and add it soon, although there are some other features we want to get done first.
Cheers,
nick
Re: [REQ] lighting analysis pass
Wow! Ok, that's good to know it's a possibility, at least. I wasn't expecting that. Indigo is superb as is.

