Old Style Coca Cola bottle

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arneoog
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Old Style Coca Cola bottle

Post by arneoog » Mon Jul 24, 2006 8:18 am

Here it is!
The Old Style Coca Cola bottle! :D

Image

Created in Maya.
I like the SSS effect in the coke 8)

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yponomos
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Post by yponomos » Mon Jul 24, 2006 10:37 am

it looks like the glass is too thick or the content is too thin.. :roll:
nice work :o

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Behrendt
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Post by Behrendt » Mon Jul 24, 2006 11:22 am

Could you explain how you made the Coke Logo? Looks like an alpha map! :shock:

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arneoog
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Post by arneoog » Mon Jul 24, 2006 11:34 am

Thank you guys :D
"glass-is-too-thick-or-the-content-is-too-thin-thing" is caused by the Specular material... :?
The Coke logo is a polygon mesh, generated in Maya from a EPS file :)
(I don't know how to use Alpha in Indigo)

Cheers!
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arneoog
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New Render

Post by arneoog » Tue Jul 25, 2006 6:16 am

I've fixed the materials and made a new cap 8)

Image

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jdp
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Post by jdp » Tue Jul 25, 2006 7:57 am

it seems to occur the same problem it occured with maxwell a while back. in this particular case you have to model eliminating coincident polys: where the glass and the fluid share a boundary you have to model only the fluid poly and should remove the glass.

as a reference have a look here .
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arneoog
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Post by arneoog » Wed Jul 26, 2006 4:29 am

Huh :?:
I didn't understand that... :?
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psor
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Post by psor » Wed Jul 26, 2006 4:35 am

ArneOGG, ... you don't have to understand the whole stuff, but what
ya need is to model your fluid/glass like this:
Image

The fluid has to be 'inside' the glass to work correctly with Maxwell/Indigo.
Not like in other render engines where you would have to do it the way
you are doing it --- I'm guessing here! ;o))

Thomas had a good example scene as .3ds ... I'll look for it when I'm
back home.



take care
psor

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arneoog
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Post by arneoog » Wed Jul 26, 2006 4:45 am

Oh, I see! :)
Making a new one now :D
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psor
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Post by psor » Wed Jul 26, 2006 4:53 am

arneoog wrote:Oh, I see! :)
Making a new one now :D
Hehe, ... I'll wait again. *sfg*

:D :D :D



take care
psor

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arneoog
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Post by arneoog » Wed Jul 26, 2006 5:09 am

Ehrm... :?
Can't say that did much good... :(
All that happend was stupid color on the top of the liquid and the cool SSS effect dissapared...
Plus if I now turn Bidir on, as I did in the last one, I get the blackish result on the top here...

Image
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psor
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Post by psor » Wed Jul 26, 2006 5:16 am

Erm, ... well, ... as far as I've seen bidir does some funny stuff.
As I rendered my last image and turned on bidir the image was
much lighter ...well, ... the lights seem to be brighter to be
exaclty. I guess bidir is not working well with HDRI lighting.

Do you get the same without bidir? :twisted:


take care
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arneoog
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Post by arneoog » Wed Jul 26, 2006 5:28 am

Oops... said something wrong :oops:
The last image is without Bidir
This is what I get if I turn it on
Image

But on the two upper ones here has Bidir turned on...

After I did some Mesh Modifying last night the Image got blackish when I rendered it, with bidir on.
I turned off my computer andd went to bed...
And today I desided to try again, I ran Indigo and What!? NO BLACK IMAGE!?

Does Indigo make some kind of temporary hidden log besides the log.txt?

Bidir is weird :evil:
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