The undeciever

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MadSwede
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The undeciever

Post by MadSwede » Wed Sep 24, 2008 8:41 am

Hello everyone. I'd heard about Indigo for quite a while until finally testing it some weeks ago. Love at first render as you could say :D
Anyway, Here's something I think is good enough to show (at least judging by opinion from a swedish forum).

Models and materials in Blender 2.47. Some retouching in PS. 36 hours rendering time and 3000 spp. I (perhaps unfortunately) didn't bother to make the 'diamonds' in any proper cut.

Anyway, thanks to everyone who contributed to make Indigo (and the exporters) something that amateurs like me can easily use. :wink:
Attachments
AuthorityOnCounterfeitRealityEN.jpg
Indigo 1.1.10, Blendigo 1.1.10 (by BigFan), 36 h ~3000 spp
AuthorityOnCounterfeitRealityEN.jpg (52.72 KiB) Viewed 3534 times

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PureSpider
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Post by PureSpider » Wed Sep 24, 2008 8:44 am

Holy sh*t this is AWESOME!

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tacos
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Re: The undeciever

Post by tacos » Wed Sep 24, 2008 8:54 am

MadSwede wrote: in PS. 36 hours rendering time and 3000 spp.
:shock:

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Pinko5
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Post by Pinko5 » Wed Sep 24, 2008 8:56 am

:shock: :shock: :shock: :shock: :shock:
Nice work!!!!!




Luca. ;)

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Kosmokrator
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Post by Kosmokrator » Wed Sep 24, 2008 10:25 am

hahahahahahaa F@(kin6 awesome man.....crystal clear idea...nice setup and light....

original and pure indigo!!!

ohh and wellcome aboard!!! :wink:
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OnoSendai
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Post by OnoSendai » Wed Sep 24, 2008 3:10 pm

Very nice image, congrats.

doublez
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Post by doublez » Wed Sep 24, 2008 3:28 pm

Nice work, I really like it :D

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MadSwede
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Re: The undeciever

Post by MadSwede » Wed Sep 24, 2008 5:55 pm

Thanks everyone, wouldn't have been able to get this result without Indigo.
tacos wrote:
MadSwede wrote: in PS. 36 hours rendering time and 3000 spp.
:shock:
Are you shocked by my divine patience :lol: or over the ratio of rendering time/resulting spp? If it's the latter, dispersive refractions takes a while to get clean.

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Zom-B
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Post by Zom-B » Wed Sep 24, 2008 9:50 pm

nice idea and realization!!!

Just two things that pop into my eyes:

- The diamond Material seems to lack in cauchy B (thats what maks it more colorfull when hit by light!), for some propper material try this

- The glas lense isn't visible... maybe some slightly different light setup for some simple reflection could bring the lense up without need of any Background...
polygonmanufaktur.de

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MadSwede
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Post by MadSwede » Wed Sep 24, 2008 11:02 pm

ZomB wrote:nice idea and realization!!!

Just two things that pop into my eyes:

- The diamond Material seems to lack in cauchy B (thats what maks it more colorfull when hit by light!), for some propper material try this

- The glas lense isn't visible... maybe some slightly different light setup for some simple reflection could bring the lense up without need of any Background...
As I've been using this site as my primary (fine, only) source of information about material settings I did in fact use those exact values for the stones. My guess is that the lack of color (though there is some) is due to the low amount of facets compared to, for instance, a brilliant-cut.

As for the lens, got the very same response before and it's certainly not easy to see (tiny reflection near the top). However this was the setup I liked in every other way so it's a compromise I'll have to live with.

Otherwise, thanks for the feedback.

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Kram1032
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Post by Kram1032 » Thu Sep 25, 2008 5:09 am

Argh, and I can't see it. AGAIN :( WTF happens???? :(

Edit:
http://www.indigorenderer.com/joomla/fo ... en_768.jpg
If anyone else has the same problem as me, not being able to see the pic, here's the direct link... Thanks Arne for sending it to me :)
Last edited by Kram1032 on Thu Sep 25, 2008 8:06 am, edited 1 time in total.

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zsouthboy
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Post by zsouthboy » Thu Sep 25, 2008 6:59 am

That is perfect. Very nice render and scene setup.

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WytRaven
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Post by WytRaven » Fri Sep 26, 2008 3:03 pm

@ZomB and MadSwede

Thanks for reminding me about that diamond material as I was working on that before my long absence and it is now complete with tabulated absorption painstakingly hand built by tracing a transmission graph I found and then spline interpolated a la schott glass to get the final curve for a coeff.

The finished igm is attached and I will ask cpfresh to update the material library accordingly as he posted the half done version originally.
Attachments
im1222413604.png
A quick and crap test of the finished material
im1222413604.png (134.26 KiB) Viewed 3130 times
Diamond.igm
Complete real diamond material
(1.1 KiB) Downloaded 159 times
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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SmartDen
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Post by SmartDen » Fri Sep 26, 2008 10:09 pm

WytRaven wrote:@ZomB and MadSwede

Thanks for reminding me about that diamond material as I was working on that before my long absence and it is now complete with tabulated absorption painstakingly hand built by tracing a transmission graph I found and then spline interpolated a la schott glass to get the final curve for a coeff.

The finished igm is attached and I will ask cpfresh to update the material library accordingly as he posted the half done version originally.
Thank You very much!
Check normals, dude!

Image
Image

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PureSpider
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Post by PureSpider » Fri Sep 26, 2008 10:25 pm

That mat is so awesome... thanks Wyt!

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