Outpost - hunt cabin

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StompinTom
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Outpost - hunt cabin

Post by StompinTom » Fri Jun 20, 2008 4:11 am

hey hey

just finished this for a client. the design and rendering are mine. modeled, textured and rendered in the past two days. a wee bit rushed, but im still gonna add more detail and accessories, as well as change the roof structure to a degree, but the client needed something to show to some possible investors at some US embassy thing today. its for a line of off-the-grid, prefab cabins/cottages that hes developing for the Canadian and US market, and hopefully overseas if it takes off.

comments/crits more than welcome! bombs away....

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PureSpider
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Post by PureSpider » Fri Jun 20, 2008 4:40 am

Is the oven also shipped with real fire posibilities? :P
Nice render ;)

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Borgleader
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Post by Borgleader » Fri Jun 20, 2008 5:11 am

Wow thats really great! :) I was expecting something different somehow (from the title) but really im surprised.

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zsouthboy
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Post by zsouthboy » Fri Jun 20, 2008 5:44 am

That's damn fine Stompin!

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afecelis
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Post by afecelis » Fri Jun 20, 2008 6:57 am

Nice! total control of the engine! congrats!
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, 2X Nvidia Gtx 1070 8GB, Win10/Elementary OS 5.0 Juno (ubuntu 18.04), Blender/Sketchup/Modo/Cinema4d

BbB
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Post by BbB » Fri Jun 20, 2008 9:36 am

Really nice. A bit cramped. But I guess that's the whole point.

You should try to run this one through THE RANCH. It could do wonders with such a tricky lighting situation.

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CTZn
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Post by CTZn » Fri Jun 20, 2008 12:47 pm

It's a pity you didn't use lens shifting, other than that I'm always impressed by people successfull when into a rush, cosy one !
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OnoSendai
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Post by OnoSendai » Fri Jun 20, 2008 5:07 pm

As CTZn said, a shift lens would work here, I think.
I think the foreground needs a little bit more illumination as well.
I think you should increase the gain on the fire emitter. (while keeping the colour temperature low so it only emits red/orange light)

enricocerica
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Post by enricocerica » Fri Jun 20, 2008 5:20 pm

Yes, lens shift would be really helpful on this scene.
Other then that, very warm and cosy atmosphere.
I would probably reduced the back illumination and tried to get more light coming from the fire.

enricocerica
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Post by enricocerica » Fri Jun 20, 2008 5:20 pm

Yes, lens shift would be really helpful on this scene.
Other then that, very warm and cosy atmosphere.
I would probably reduced the back illumination and tried to get more light coming from the fire.

StompinTom
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Post by StompinTom » Sat Jun 21, 2008 3:57 am

thanks to all!

i was considering using lens shift but the time spent tweaking it between Blender and Indigo wasnt acceptable so i passed it up for this one. the foreground is meant to be darker, to emphasize the fire.

the idea is to highlight the different functional spaces such as the bunks, the bright (working light) kitchen and the cozy subdued living area. i wanted to put some candles around there too.... maybe ill tweak it or throw em in the next one!

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Photoguy
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Post by Photoguy » Sat Jun 21, 2008 11:44 pm

Looks great!
Maybe a little modern though...


I know this sounds stupid, but I haven't been around the forums for a while....what is the lens shift feature, what does it do?

Thanks :P

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CTZn
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Post by CTZn » Sun Jun 22, 2008 12:34 am

Simply put it distorts the light rays so vertical lines become parallels, it's a real world camera feature ;)
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Deus
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Post by Deus » Sun Jun 22, 2008 5:24 am

That render sucks. Ugliest shit ever. Go render something like a few spheres that you might be able to pull off ffs!

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OnoSendai
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Post by OnoSendai » Sun Jun 22, 2008 5:31 am

Hi Deus,
I hope you're joking, but bear in mind that sarcasm isn't easy to pick up on the 'net, and your jokes can cause offence.

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