Bathroom

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BbB
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Bathroom

Post by BbB » Mon Dec 17, 2007 4:27 am

Nothing special. This was an attempt at using displacement again (pebbles) but I'm a bit disappointed with the result this time. The carpet in my last image was better, I thought. Something else I tried for the first time is to use textured emitters to illuminate the scene (see attached image). I'm quite happy with how this worked, especially by softening the highlights.

SOURCE: This image was inspired by the Boffi bathroom catalogue and I should also point to a much nicer version of this done by Tora of www.purender.com using Maxwell quite a while ago
Attachments
FillLightLDR.jpg
FillLightLDR.jpg (56.14 KiB) Viewed 2787 times
BoffiSmall.jpg
BoffiSmall.jpg (168.44 KiB) Viewed 2787 times

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Kram1032
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Post by Kram1032 » Mon Dec 17, 2007 4:35 am

you used a grey-scaled emitter from white in the middle to black on the edges? nice :)
The stones are the displaced parts? Well, they certainly wouldn't look half as good, if they where only bumpmapped, with this POV, seeing them from a quite flat angle.
Nice tub :)

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CTZn
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Post by CTZn » Mon Dec 17, 2007 10:14 am

Even if there exists a nicer version, this one is nice enough ! And the textured emitter thingy is smart also ;)
obsolete asset

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Camox
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Post by Camox » Tue Dec 18, 2007 4:25 am

As always, an excellent work by you. Nice idea with the textured emitters.
Do I even try it. :D

greetz :wink:

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OnoSendai
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Post by OnoSendai » Tue Dec 18, 2007 5:04 am

Great render.
The tops of the pebbles seem a little flat.
Upload to gallery?

BbB
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Post by BbB » Tue Dec 18, 2007 5:17 am

Cheers Ono. Yep, the pebbles could have done with a bit more displacement. Again, working with Blender displacement is always a compromise. If you set the value too high without subdividing your mesh enough, the mesh starts showing ugly black lines due to smoothing errors. But in this case the scene wasn't too heavy (the pebbles are about 12 instances), so I could have divided and displaced a bit more.

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eensfufzich
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Post by eensfufzich » Wed Dec 19, 2007 5:12 am

Great job, like all your pics. i think you know how to handle indigo and your 3d equipment
Q6600 3GB
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BbB
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Post by BbB » Wed Dec 19, 2007 10:49 am

eensfufzich
Cheers mate. Very kind.

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ADL7
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Post by ADL7 » Mon Dec 31, 2007 4:56 am

Great Image Indeed. Excellent lighting!

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Sayris
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Post by Sayris » Mon Dec 31, 2007 5:09 am

very nice, could you show us your lighting setup?
:wink:

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Behrendt
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Post by Behrendt » Mon Dec 31, 2007 6:19 am

I especially like the picture on the right. I guess it's modern art? :D :D

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xrok1
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Post by xrok1 » Mon Dec 31, 2007 9:54 am

I'd :lol: love to know how to use a fill light like that? :)

All i do is interiors and its sometimes hard to light with just windows.
When you explain it to me keep in mind i use Skindigo not Blendigo, thanks in advance :wink:

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