After the Rain...

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Kosmokrator
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After the Rain...

Post by Kosmokrator » Mon May 14, 2007 8:31 am

indigo 0.8 test 3 bidir=on hybrid=off
Time elapsed: 2h, 6s
Done 1167210000.00000 samples (1484.18427 samples per pixel)
161976.51582 samples / second (6.17373 micro-seconds / sample)
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after the rain.jpg
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1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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dougal2
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Post by dougal2 » Mon May 14, 2007 8:34 am

did it rain indoors :?

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Kosmokrator
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Post by Kosmokrator » Mon May 14, 2007 8:36 am

:roll: heh yea its too late when i recognize this indor thing in my scene....but i m boring to search for an other propper hdri light setup... :oops: sorry
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

neepneep
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Re: After the Rain...

Post by neepneep » Mon May 14, 2007 8:43 am

Kosmokrator wrote:Time elapsed: 2h, 6s
Done 1167210000.00000 samples (1484.18427 samples per pixel)
161976.51582 samples / second (6.17373 micro-seconds / sample)
:cry:

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Kram1032
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Post by Kram1032 » Mon May 14, 2007 8:54 am

how BIG is that leave?

I guess, in that case, sun-light wouldn't be too bad...

I just got an idea... dunno, if that works, though.
try to blend a simple SSS + a diffuse transmitter, that's textuured, to get a kinda SSSleave :D

also try to add cbc to the droplets :D

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suvakas
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Post by suvakas » Mon May 14, 2007 9:00 am

Seems a bit too plastic and reflective.
I would decrease the glossiness even more.

But i really like the general idea !!

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Kram1032
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Post by Kram1032 » Mon May 14, 2007 9:03 am

ah, yes, an other problem:
that yellow part in the leave looks, like it was dry!
if you blend it with SSS, that should look more "alive", too :D

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Zom-B
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Post by Zom-B » Mon May 14, 2007 9:15 am

Kosmokrator wrote::roll: heh yea its too late when i recognize this indor thing in my scene...
but i m boring to search for an other propper hdri light setup... :oops: sorry
try this one!
polygonmanufaktur.de

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Kram1032
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Post by Kram1032 » Tue May 15, 2007 5:58 am

direct link doesn't work ;) 404

http://www.debevec.org/RNL/Source/

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9 posts • Page 1 of 1