Show off your final renders
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enricocerica

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by enricocerica » Wed Apr 11, 2007 5:51 pm
I tested the 0.7 test 7 with a scene I already tried to render without success, I'm quite satisfied with the result. I had to render it twice, once with Bidir and once without otherwise the curtains on the left side were very dark with Bidir (I used SSS on them).
Edit : Rendering took about 7h (Bidir version), I used neat image to remove the noise
C&C are welcome

Last edited by
enricocerica on Wed Apr 18, 2007 7:17 am, edited 2 times in total.
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mrCarnivore
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by mrCarnivore » Wed Apr 11, 2007 7:14 pm
BiDir doesn't work with sss???
Nice scene! Very mixed architecture. Is it a render of an existing building, a architectural visualization of things to come or did you just think of it?
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manitwo
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by manitwo » Wed Apr 11, 2007 9:13 pm
very, very nice picture enricocerica - but you know that
one thing that bothers me is the noise. if you saved an igi you could resume
the render and let it cook some hours more.

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Stur
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by Stur » Wed Apr 11, 2007 11:24 pm
I wouldn't like to be the glass cleaner in your house, but it's a nice picture !
The curtains are odd by the way, maybe too transparent ?
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Kram1032
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by Kram1032 » Thu Apr 12, 2007 1:26 am
yes, much glass

Looks great!
SSS should work with BiDir, as long as you're using 0.7.6 or 0.7.7

Last edited by
Kram1032 on Fri Apr 13, 2007 1:07 am, edited 1 time in total.
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StompinTom

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by StompinTom » Thu Apr 12, 2007 3:04 pm
nice interior! it would be nice to see a bit of the exterior urban landscape instead of a void though.
looks like the even lighting is a result of using daylight and artificial lighting at the same time. the daylight naturally is a much more diffuse light.
try rendering the same scene, except with a black background. might be more along the lines of what Radiance is talking about.
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enricocerica

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by enricocerica » Thu Apr 12, 2007 7:06 pm
Thanks to all,
@mrCarnivore: It's not a existing architecture, just something I imagined.
@Manitwo: I will start a new render and I'll try saving in igi to resume it later.
@Kram1032: You are right, SSS and Bidir seem to work with the 0.7.7 I used but the result is very dark and I can't achieve the translucent result I whould like.
@Radiance: Yeah, I used your technic for the lamp over the table. I will extend it to the spots and render the scen without sun light.
@StompinTom: You are right, this is a daylight scene and the combination with the spots does not provide a nice lighting fx. I should probably render it with sun or with spots but not with both.
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Kram1032
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by Kram1032 » Sun Apr 15, 2007 8:33 pm
you have to use very low SSScoefficients....
0.01 or so

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enricocerica

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by enricocerica » Mon Apr 16, 2007 3:16 am
Hi,
I updated the post with a new day version and a night one.
@kram1032 : I used 0.01 without success

I finally postprocessed it with Gimp.
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OnoSendai

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by OnoSendai » Mon Apr 16, 2007 3:49 am
Night version is fantastic enricocerica!
And day version looks better I think (bit less noisy?)
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Kram1032
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by Kram1032 » Mon Apr 16, 2007 5:05 am
that looks SOOOOOOOOOOOOOOOOOOOOOO great!!!!!!

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Camox

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by Camox » Tue Apr 17, 2007 12:27 am

WOW, that looks very smart. Nice building and the light setup i think its ok. Great work !
