Hello,
I play with light.
light
Re: light
Nice stuff horpa!
Here are some tipps to enhance your work even further:
- For the TV use a dark phong material, and enable the texture only to be the (not to bright) emitter, by that you'll gain a more realistic look.
- The chairs look like having some veeery bright white, set them only to have a RGB value of max 204.
This rule is also for textures (like the magazine on the table)
- The room still have some quite dark walls & ceiling in some images, boost the tonemapping by using "agfapan-apx-400cd" and a whitepoint of E
- The couch beeing that close to the camera really looks very... simple! maybe you can find (or buy) a better one, otherwise change the tiling on it, the texture is too big. Also having some small DOF blur could "hide" the quality of that close up Object a bit.
- The floor looks like out of plain wood, try some higher quality textures here...
Here are some tipps to enhance your work even further:
- For the TV use a dark phong material, and enable the texture only to be the (not to bright) emitter, by that you'll gain a more realistic look.
- The chairs look like having some veeery bright white, set them only to have a RGB value of max 204.
This rule is also for textures (like the magazine on the table)
- The room still have some quite dark walls & ceiling in some images, boost the tonemapping by using "agfapan-apx-400cd" and a whitepoint of E
- The couch beeing that close to the camera really looks very... simple! maybe you can find (or buy) a better one, otherwise change the tiling on it, the texture is too big. Also having some small DOF blur could "hide" the quality of that close up Object a bit.
- The floor looks like out of plain wood, try some higher quality textures here...
polygonmanufaktur.de
Re: light
Hi ..
Nice Szene and render.
I like the first one *light*
Nice Szene and render.
I like the first one *light*
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