Trees
Nope, imported in Blender first.Did you use the .obj directly tho?
Looks good. Should the leaves be so dark though? Maybe to do with the texture... Am having the same problem on a scene right now - very dark trees...
EDIT: Did you smooth your meshes? I can see reflective facets. Your IOR/Exponent seems quite high too.
the leaves have IOR 1.4, exponent 1000.
Normal smoothing is false.
Dunno about the leaf darkness.
I have the diffuse transmitter fraction quite high (0.3), which would mean the normal phong scattering is effectively multiplied by 0.7, which would contribute to the darkness.
So perhaps a blend like 0.1/0.9 might be better.
Regarding the reflective facets, I kinda like those
But I think it would be more realistic to either use a bump map or to reduce the exponent. Reducing the exponent will render faster, but won't look as good if the camera is close to a leaf.
Normal smoothing is false.
Dunno about the leaf darkness.
I have the diffuse transmitter fraction quite high (0.3), which would mean the normal phong scattering is effectively multiplied by 0.7, which would contribute to the darkness.
So perhaps a blend like 0.1/0.9 might be better.
Regarding the reflective facets, I kinda like those

Why, oh, why?Normal smoothing is false.
(...)
I think I'd reduce the exponent a bit. I remember using a bump map with this tree and it worked quite well.
And what about using a weight map for the blend, to make the thicker parts of the leaf less transparent...?
EDIT: Last render -> that was fast! Do you have a monster machine or is this from the optimisation you made?
Speed-Ups are always welcome... sweet!OnoSendai wrote:I think the changes I've made have sped up tree rendering a lot.
Nice to know!OnoSendai wrote:...Reducing the exponent will render faster...
ROFL XDOnoSendai wrote:heh, you're not going to get accurate leaves just by dragging sliders you ... you .. artist!
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