Recent work
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Recent work
Hey hey,
Here are some recent renderings I did in the past couple of weeks. Pretty basic stuff, for the most part, and most of these had to be done within the space of a couple days each, so I'm pretty happy with how they came out, considering.
I'm hoping to drop a lot of this cookie-cutter shit and work on some a bit more creative personal projects very soon, both so I don't go mental and to build up my portfolio with nicer stuff.
Comments/crits!
Thanks for watching.
Here are some recent renderings I did in the past couple of weeks. Pretty basic stuff, for the most part, and most of these had to be done within the space of a couple days each, so I'm pretty happy with how they came out, considering.
I'm hoping to drop a lot of this cookie-cutter shit and work on some a bit more creative personal projects very soon, both so I don't go mental and to build up my portfolio with nicer stuff.
Comments/crits!
Thanks for watching.
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- hybrid_m064_CREE_s.jpg (284.29 KiB) Viewed 15382 times
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- hybrid_m012_pHSILMountain_r090202_ext2_s.jpg (188.67 KiB) Viewed 15383 times
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- hybrid_m019_pWhitewater_r090318_s.jpg (221.47 KiB) Viewed 15383 times
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- hybrid_m019_pWhitewater_r090318_v2_s.jpg (245.26 KiB) Viewed 15383 times
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- annacarlo-house6-3_s.jpg (356.62 KiB) Viewed 15383 times
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- annacarlo-house6-1_s.jpg (357.36 KiB) Viewed 15383 times
Re: Recent work
Great work, I love the long grass around the edge of the whitewater house, and the little flowers here and there in the others.
- fenerolina
- Posts: 141
- Joined: Sun Mar 15, 2009 12:27 pm
- Location: Pyrenees
Re: Recent work
First one is very cool. Reminds me Rodney Matthews carpentery.
Ah, congratulations for your GH house little prize!
Ah, congratulations for your GH house little prize!
Re: Recent work
Great modeling and composition work.
The house on top of the small hill gives kind of a "fairy tale" mood I like a lot.
The house on top of the small hill gives kind of a "fairy tale" mood I like a lot.
Re: Recent work
The second last render is f**king brilliant. Very Southern Ontario, by the way
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Re: Recent work
Very nice work Tom! The environment on those scenes looked so natural. The first four and the last one are my favorites. There is nothing much to crit except for some minor details the roof hips and valleys.
Re: Recent work
very nice renderings. my favorite is the first.
Re: Recent work
Oww these are Professionnal Neat renders. Good Job.
Re: Recent work
Great renderings Tom.
I think whoever made the blog post mis- understood you though, by 'cookie cutter' you were referring to the houses themselves, correct?
I think whoever made the blog post mis- understood you though, by 'cookie cutter' you were referring to the houses themselves, correct?
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Recent work
Thanks guys! Really appreciate the feedback.
ENSLAVER: That's the Blender particle system at work! It doesn't help my laziness
fenerolina: Thanks! I was quite surprised about that! I think GrowFX is only for Max though... so I'll just have to let it sit there until the day comes, I guess
I'll have to look up Rodney Matthews!
Stur: Thanks! That was done in one day (day before yesterday) because I met with my employer/client in the morning, we designed it on the spot, I went home to model it, rendered it overnight and sent it to them the next day for some presentation they were putting together for today. The problem for ME was how to turn what is essentially a box with a pitched roof into something worth looking at!
Thom: Thank you! It's somewhere near Montreal, I think, so very close! McMansions ARE very Southern Ontario
Jeff: Thanks, man! The roof was a bitch, but after pulling out my hair for a couple of days, I found Geom Tools which is an amazing script in Blender that lets you do intersections of faces/edges with or without cutting them, so I used it to set up snap points and redid the roof in half an hour. Something new every day!
Fused, djegoo:
Godzilla: Thank you! I was referring to the actual projects themselves, yes. I mean, I love doing this kind of work, but I wouldn't be able to say that it's the most inspirational kind of building/architecture. Also, in terms of scale, I'm thinking more and more that I should cut my teeth on some larger/longer projects. The GH House entry was probably the first project I've spent more than a week on and it felt great to be able to accomplish that much more by spending an extended period of time on it. By the way, what blog post are you referring to?
EDIT: Ah, nevermind. Sweet! I was referring to the buildings themselves, but I guess it could almost be applied to the way I recycled a lot of the materials and trees/grass for the projects (model the house, import materials, import grass, add particle systems, import trees, slap on some details here n there, angle the sun et voila) which is all the more reason to do something a bit more unusual/non-standard.
ENSLAVER: That's the Blender particle system at work! It doesn't help my laziness

fenerolina: Thanks! I was quite surprised about that! I think GrowFX is only for Max though... so I'll just have to let it sit there until the day comes, I guess

Stur: Thanks! That was done in one day (day before yesterday) because I met with my employer/client in the morning, we designed it on the spot, I went home to model it, rendered it overnight and sent it to them the next day for some presentation they were putting together for today. The problem for ME was how to turn what is essentially a box with a pitched roof into something worth looking at!
Thom: Thank you! It's somewhere near Montreal, I think, so very close! McMansions ARE very Southern Ontario

Jeff: Thanks, man! The roof was a bitch, but after pulling out my hair for a couple of days, I found Geom Tools which is an amazing script in Blender that lets you do intersections of faces/edges with or without cutting them, so I used it to set up snap points and redid the roof in half an hour. Something new every day!
Fused, djegoo:

Godzilla: Thank you! I was referring to the actual projects themselves, yes. I mean, I love doing this kind of work, but I wouldn't be able to say that it's the most inspirational kind of building/architecture. Also, in terms of scale, I'm thinking more and more that I should cut my teeth on some larger/longer projects. The GH House entry was probably the first project I've spent more than a week on and it felt great to be able to accomplish that much more by spending an extended period of time on it. By the way, what blog post are you referring to?
EDIT: Ah, nevermind. Sweet! I was referring to the buildings themselves, but I guess it could almost be applied to the way I recycled a lot of the materials and trees/grass for the projects (model the house, import materials, import grass, add particle systems, import trees, slap on some details here n there, angle the sun et voila) which is all the more reason to do something a bit more unusual/non-standard.
Re: Recent work
Great work. Second is my favorite
Agree to Stur about the "fairytaleness". May I ask, is the sky made post-pro? I mean the clouds on 2,6,7.

- kikeonline
- Posts: 160
- Joined: Wed May 21, 2008 2:47 am
- Location: Nicaragua
Re: Recent work
Awsome!! love the second, third and fourth. 

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