Modeled from Scan Data and Rendered with Skindigo/Indigo.
Would love to see constructive or positive feedback
Bathroom Scene
- Blazedremedy
- Posts: 125
- Joined: Wed May 28, 2008 5:32 am
Bathroom Scene
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- Blazedremedy
- Posts: 125
- Joined: Wed May 28, 2008 5:32 am
Hi Blaze! Hi agree with Stur: your colors are a little too saturated for real life behaviour, and that jumps to the eye in a moment.
Try working a little on the tiles mats: a little more reflection (perhaps blurry a bit) on the floor mat, and a more visible bump/displacement would help, i think. The sink and the toilet are too lowpoly (but you already know that
) to seem real, but the mat really works, in my opinion. The only thing I'd change is the faucet and the knobs: i would try to set them to metal/chrome. I think they'd really behave like good boys!
I think the toilet paper needs a little more work (now it's too reflective...) but i really LOVE the box over the toilet!!!!
last thing, i'd work a little more on the curtain mat: perhaps a diffuse transmitter blended with a subtle reflective plastic would do the job!
Keep posting this work of yours: seems very interesting!
Congratulations!
Try working a little on the tiles mats: a little more reflection (perhaps blurry a bit) on the floor mat, and a more visible bump/displacement would help, i think. The sink and the toilet are too lowpoly (but you already know that

I think the toilet paper needs a little more work (now it's too reflective...) but i really LOVE the box over the toilet!!!!
last thing, i'd work a little more on the curtain mat: perhaps a diffuse transmitter blended with a subtle reflective plastic would do the job!
Keep posting this work of yours: seems very interesting!
Congratulations!
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