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15 posts • Page 1 of 1
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DaveC
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Post by DaveC » Wed Apr 11, 2007 12:22 pm

Brilliant! What a clever customer! :D

We blender users can use the edgesplit modifier ;)

Great work, as usual, Radiance.
The hardest part of BEING yourself is FINDING yourself in the first place...
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PhilBo
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Post by PhilBo » Wed Apr 11, 2007 12:30 pm

DaveC wrote:Brilliant! What a clever customer! :D

We blender users can use the edgesplit modifier ;)

Great work, as usual, Radiance.
Please...do share your knowledge of the edge split modifier! I too am tired of separating my meshes.

Thanks for any help you can provide.



Radiance, nice one as always.

Lord of the Rings Junkie
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Post by Lord of the Rings Junkie » Wed Apr 11, 2007 12:49 pm

http://wiki.blender.org/index.php/Manua ... t_Modifier :wink: Make sure you turn on 'draw sharp' in the mesh tools panel so you can see what edges are marked as sharp.

Big Fan
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Post by Big Fan » Wed Apr 11, 2007 12:59 pm

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 1:40 am, edited 1 time in total.

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jurasek
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Post by jurasek » Wed Apr 11, 2007 1:44 pm

:shock: any postpro Radiance?

greetz,
jur

Lord of the Rings Junkie
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Post by Lord of the Rings Junkie » Wed Apr 11, 2007 1:58 pm

radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media ;-)
as they need to be closed. (i presume ?)

smoothgroups would be ideal ;-)

radiance
I thought edgesplit only changed the shading. :?

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CTZn
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Post by CTZn » Wed Apr 11, 2007 4:40 pm

Doesn't external meshes fix that issue with hard edges ?
obsolete asset

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suvakas
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Post by suvakas » Wed Apr 11, 2007 6:46 pm

Interesting machinery 8)

About smoothing groups.. can't it be coded into Blender exporter so that it does it automatically? In Maxigo i count all the smoothing groups into an array and then split the mesh faces according to what smoothing group they belong. I've never done it manually in max. Isn't this possible with Python (or whatever the script language is in Blender)?

mrCarnivore
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Post by mrCarnivore » Wed Apr 11, 2007 7:18 pm

Nice model and setup, great plastic material and wood and a very very crappy upper surface. What is that supposed to be? :?

Also I don't really get how the thing is supposed to work and what problem is supposed to solve. Maybe that's why I'm not a plumber... ;-)

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OnoSendai
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Post by OnoSendai » Wed Apr 11, 2007 9:29 pm

radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media ;-)
as they need to be closed. (i presume ?)

smoothgroups would be ideal ;-)

radiance
No.. it won't matter if the tris are split along an edge, as long as the edge has zero width, and the tri materials all use the same internal medium name.

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Kram1032
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Post by Kram1032 » Thu Apr 12, 2007 1:35 am

looks cool :D
if you seperate the things, you do the same as if you use Edge Split, so.... It shouldn't change ANYthing (as Ono said, already ;))

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Kojack
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Post by Kojack » Thu Apr 12, 2007 2:30 am

:shock:

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OnoSendai
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Post by OnoSendai » Thu Apr 12, 2007 3:26 am

btw, great image.
My only crit would be that some of the image is a bit dark, it makes it slightly hard to see what's going on.

Lord of the Rings Junkie
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Post by Lord of the Rings Junkie » Thu Apr 12, 2007 5:14 am

OnoSendai wrote:
radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media ;-)
as they need to be closed. (i presume ?)

smoothgroups would be ideal ;-)

radiance
No.. it won't matter if the tris are split along an edge, as long as the edge has zero width, and the tri materials all use the same internal medium name.
Sweet, that's good to know! :)

Anthony
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Post by Anthony » Mon Apr 16, 2007 2:57 pm

yes but where is all the no. 8 wire!? :D

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