Show off your final renders
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DaveC
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by DaveC » Wed Apr 11, 2007 12:22 pm
Brilliant! What a clever customer!
We blender users can use the edgesplit modifier
Great work, as usual, Radiance.
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PhilBo
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- Location: Michigan, USA
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by PhilBo » Wed Apr 11, 2007 12:30 pm
DaveC wrote:Brilliant! What a clever customer!
We blender users can use the edgesplit modifier
Great work, as usual, Radiance.
Please...do share your knowledge of the edge split modifier! I too am tired of separating my meshes.
Thanks for any help you can provide.
Radiance, nice one as always.
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Big Fan
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by Big Fan » Wed Apr 11, 2007 12:59 pm
edited to remove all
Last edited by
Big Fan on Mon May 07, 2007 1:40 am, edited 1 time in total.
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jurasek
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by jurasek » Wed Apr 11, 2007 1:44 pm

any postpro Radiance?
greetz,
jur
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Lord of the Rings Junkie
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
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by Lord of the Rings Junkie » Wed Apr 11, 2007 1:58 pm
radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media

as they need to be closed. (i presume ?)
smoothgroups would be ideal
radiance
I thought edgesplit only changed the shading.

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CTZn
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by CTZn » Wed Apr 11, 2007 4:40 pm
Doesn't external meshes fix that issue with hard edges ?
obsolete asset
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suvakas

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by suvakas » Wed Apr 11, 2007 6:46 pm
Interesting machinery
About smoothing groups.. can't it be coded into Blender exporter so that it does it automatically? In Maxigo i count all the smoothing groups into an array and then split the mesh faces according to what smoothing group they belong. I've never done it manually in max. Isn't this possible with Python (or whatever the script language is in Blender)?
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mrCarnivore
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by mrCarnivore » Wed Apr 11, 2007 7:18 pm
Nice model and setup, great plastic material and wood and a very very crappy upper surface. What is that supposed to be?
Also I don't really get how the thing is supposed to work and what problem is supposed to solve. Maybe that's why I'm not a plumber...

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OnoSendai

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by OnoSendai » Wed Apr 11, 2007 9:29 pm
radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media

as they need to be closed. (i presume ?)
smoothgroups would be ideal
radiance
No.. it won't matter if the tris are split along an edge, as long as the edge has zero width, and the tri materials all use the same internal medium name.
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Kram1032
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- Location: Austria near Vienna
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by Kram1032 » Thu Apr 12, 2007 1:35 am
looks cool

if you seperate the things, you do the same as if you use Edge Split, so.... It shouldn't change ANYthing (as Ono said, already

)
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Kojack
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by Kojack » Thu Apr 12, 2007 2:30 am
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OnoSendai

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by OnoSendai » Thu Apr 12, 2007 3:26 am
btw, great image.
My only crit would be that some of the image is a bit dark, it makes it slightly hard to see what's going on.
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Lord of the Rings Junkie
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by Lord of the Rings Junkie » Thu Apr 12, 2007 5:14 am
OnoSendai wrote:radiance wrote:yeah, i use edgesplit,
but it would create problems with mediums (or media

as they need to be closed. (i presume ?)
smoothgroups would be ideal
radiance
No.. it won't matter if the tris are split along an edge, as long as the edge has zero width, and the tri materials all use the same internal medium name.
Sweet, that's good to know!

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Anthony
- Posts: 251
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by Anthony » Mon Apr 16, 2007 2:57 pm
yes but where is all the no. 8 wire!?
