
My 1 render whit indigo
- Andy Andreev
- Posts: 19
- Joined: Fri Jun 03, 2011 8:30 pm
- Location: Plovdiv - Bulgaria
My 1 render whit indigo
Hi I'm very happy whit indigo i absolutely love it i have it for i guess 4 weeks or something like that and I'm very new so some critic and tips will be very welcome ! 

Last edited by Andy Andreev on Fri Jun 10, 2011 5:14 am, edited 2 times in total.
Re: My 1 render whit indigo
Hi, Andy and welcome to Indigo!Andy Andreev wrote:Hi I'm very happy whit indigo i absolutely love it i have it for i guess 4 weeks or something like that and I'm very new so some critic and tips will be very welcome !
As for the one of the first renders it's definitely very nice.
First of all I would render longer. Than you can use beveling on the corners — this will make the appearance of the objects with sharp corners much more realistic. Plus, you can apply a texture on your grass, so that they become not so uniform color. Clouds would be a big + and you can desaturate sakura a bit, as for me.

- Andy Andreev
- Posts: 19
- Joined: Fri Jun 03, 2011 8:30 pm
- Location: Plovdiv - Bulgaria
Re: My 1 render whit indigo
10x for all the good advice!!! I will try tomorrow . 

Re: My 1 render whit indigo
It's not just sakura !
Images calibrated for screen display do not represent the reality of materials, both in saturation and contrast. They are meant to be gorgeous to the watcher but that's an issue when attempting photorealism with them as textures. Process your textures in order to lower saturation by about an half. Same with the RGB triplets, as dakiru mentionned. See if a lower contrast wouldn't make better renders.
You will also find that desaturated scenes - that is, scenes using a colour scheme closer to reality - are generating less noise.
Beside it seems to me that your display might need some calibration, the image looks very contrasty, above reason. This may add to the saturation issue. See if you can find here some website that may help you with that:
http://www.google.com/search?hl=en&q=on ... alibration
As for the scene composition I like it very much !
Images calibrated for screen display do not represent the reality of materials, both in saturation and contrast. They are meant to be gorgeous to the watcher but that's an issue when attempting photorealism with them as textures. Process your textures in order to lower saturation by about an half. Same with the RGB triplets, as dakiru mentionned. See if a lower contrast wouldn't make better renders.
You will also find that desaturated scenes - that is, scenes using a colour scheme closer to reality - are generating less noise.
Beside it seems to me that your display might need some calibration, the image looks very contrasty, above reason. This may add to the saturation issue. See if you can find here some website that may help you with that:
http://www.google.com/search?hl=en&q=on ... alibration
As for the scene composition I like it very much !
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