Hi there guys. I 'm totally new at this Indigo render engine and i'm having some problems with it and i'don't know what to do to solve them. I really wanted to master this software but i can not even to start the rendering.
the problem is a MEMORY ALLOCATION FAILURE and ...other one that says something about too many triangles and a tree..not really sure.
I'm a Sketchup user and i have a house that wanted to render ,the file size is 1.8 mb, 2 displaced materials , 1 bump material default camera settings and 1600x727 output ( tried to decrease to 800x400 but no luck) mi pc specs are : Win XP 32 BITS , AMD ATLON X2 dual core PROCESSOR , 3-4 gb ram, ENVIDIA GEFORCE 7000M video card...is this enough for simple 1.8 mb scene??
Thanks in advance.
Regards
So sad
Re: So sad
It'll be those displacement textures. The subdivision level is probably too high, your running out of memory because of it 

Re: So sad
About the second error, see http://www.indigorenderer.com/forum/vie ... =17&t=9945 for a couple hints.
obsolete asset
Re: So sad
Hi,
Your mesh subdivision settings are probably too high for your particular scene. I wrote a tutorial about the subdivision settings and how to optimize them for a given scene. It is located in this thread:
http://www.indigorenderer.com/forum/vie ... =19&t=6829
For now, try just lowering the max subdivision setting for the displaced materials until you don't get the errors any more.
Your mesh subdivision settings are probably too high for your particular scene. I wrote a tutorial about the subdivision settings and how to optimize them for a given scene. It is located in this thread:
http://www.indigorenderer.com/forum/vie ... =19&t=6829
For now, try just lowering the max subdivision setting for the displaced materials until you don't get the errors any more.
Re: So sad
THANK YOU SO MUCH!!! problem solved...the error was very high displacement settings..but i'm still a bit worried about my pc spects...honestly ..what can i spect from Indigo with a machine like mine ??it's enough for any file size ....i mean i only need to pay attention to the material's displacement settings to succed with Indigo??...what you guys think?
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Re: So sad
It would be great if we knew a little more specs of your PC... processor, and mainly RAM.
Do you use a 64bit system?
Besides displacement, aperture diffraction consumpts memory, too.
Do you use a 64bit system?
Besides displacement, aperture diffraction consumpts memory, too.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: So sad
A Dual Core with 4 GB of RAM without aGPU that could speed up rendering... thats just like the iMac I sit in front of ^^
You can render with this rig! The limited 32bit system is quite a issue since more then 2GB of RAM usage will crash Indigo (and mostly all other 32bit apps ^^).
Rendertimes may be quite long (even if your 2core is fast), but you for sure know the deal in rendering business: more is better, every Mhz will be used!
you also can try to link various Computers via network rendering together to help you render images, maybe this is a option.
if you keep your images small, even via internet based network connection render help can be provided.
here are some tips to keep RAM usage small:
- don't use SuperSampling (blows internal render resolution to avoid AA)
- keep away from postPro aperture diffraction (needs quite a bunch of RAM if activated!)
- avoid to much LightLayers (each LL is raising IGI filesize and RAM usage of this by +100%)
- render via indigo_console (saves you the RAM usage of showing the image you are rendering)
- dont use excessive EnvMaps regarding MB size (EnvMap analysis during startup can cost a lot of RAM, even if its free after done again!)
- keep your SubDiv multi low and use viewDependency with pixeltreshold of at least 1 to save unneeded SubDiv.
You can render with this rig! The limited 32bit system is quite a issue since more then 2GB of RAM usage will crash Indigo (and mostly all other 32bit apps ^^).
Rendertimes may be quite long (even if your 2core is fast), but you for sure know the deal in rendering business: more is better, every Mhz will be used!
you also can try to link various Computers via network rendering together to help you render images, maybe this is a option.
if you keep your images small, even via internet based network connection render help can be provided.
here are some tips to keep RAM usage small:
- don't use SuperSampling (blows internal render resolution to avoid AA)
- keep away from postPro aperture diffraction (needs quite a bunch of RAM if activated!)
- avoid to much LightLayers (each LL is raising IGI filesize and RAM usage of this by +100%)
- render via indigo_console (saves you the RAM usage of showing the image you are rendering)
- dont use excessive EnvMaps regarding MB size (EnvMap analysis during startup can cost a lot of RAM, even if its free after done again!)
- keep your SubDiv multi low and use viewDependency with pixeltreshold of at least 1 to save unneeded SubDiv.
polygonmanufaktur.de
Re: So sad
Thank you guys ...i'll keep all this in mind next time ...it seems i need to save some money to get a better pc.
Regards
Regards
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