I´ve seen Bullet physics for Blender,
and new NVIDIA Physics for Autodesk 3D Max, Maya & built-in Softimage.
my question is how does that affect Inidigo Renderer?
How does integrate?
Does IR need an update to take advantage of Nvidia or Bullet Physics ?
Thanks.
Indigo renderer & NVIDIA Physics ?
Re: Indigo renderer & NVIDIA Physics ?
Indigo only does the rendering. Your 3D application does the magic with physics and modeling etc.
Indigo can handle optical physics like MotionBlur, caustics and all the fancy stuff.
Indigo can handle optical physics like MotionBlur, caustics and all the fancy stuff.
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