Question: Why doesn't Indigo handle certain file formats properly? Indigo will only work correctly with a subset of the .nk data it is supplied with, and will not work with a lot of .nk data files obtained elsewhere. For example, there is a TiN.nk (titanium nitride) file that I've used in LuxRender as a substitute for Brass. This will not work in Indigo - locks up the renderer at the "build" time. Is the .nk file format not a published standard? If LuxRender can read these files properly, why can't Indigo?
Also, there are a number of .IES files that Indigo will not work with as well, because they are a full 360 degree definition, and Indigo will not work with .IES files that have more than 180 degrees of data in them. Again, is this not a published standard? If an open source project can handle these things properly, why can't Indigo?
From some reading on the subject, I gather that there are two different "types" of .nk data, and that it is possible to convert from one to the other with a script of some sort. A really old forum posting on the topic here mentions it, but no script was ever posted. Does anyone know the method of converting type2 .nk files to type1?
Grumbling about file formats .NK and .IES
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