GPU rendering in future versions...?
GPU rendering in future versions...?
Hi all,
I am new in Indigo.
I know cinema4D renderer and VRay. But i love to indigo for first look (thanks to developers)
Functions like - pause render, edit tone mapping and exposure during rendering, lights layers, fast render settings, fast preview and other are very very useful for my workflow. But to reach clean render takes long time in some my scenes (mainly interiors)
I have a PC i5 2500K and GTX 960 and It is time to look for something stronger
GPU rendering in indigo on this PC is about 5 times faster then the CPU. I see nice potential for main GPU rendering, but I would like to use lights layers and seems it is not support in GPU rendering.
I'm very glad for new functions in version 4.0.47 (Mainly alpha background and region render)
But it is also any hope that will be possible GPU lights layers in some future version Indigo?
Also Exit portals or other render modes for GPU rendering support it will be very powerful
and yet another question
I would like see Indigo 4 support on ranchcomputing.com - is possible say where will be Indigo 4 final version?
I think about buy new PC for faster indigo rendering and this matters will affect decisions about the components.
I will invest to powerfull CPU or GPU or half to half? I'm not resolved yet
Thank you for any informations or predictions
I am new in Indigo.
I know cinema4D renderer and VRay. But i love to indigo for first look (thanks to developers)
Functions like - pause render, edit tone mapping and exposure during rendering, lights layers, fast render settings, fast preview and other are very very useful for my workflow. But to reach clean render takes long time in some my scenes (mainly interiors)
I have a PC i5 2500K and GTX 960 and It is time to look for something stronger
GPU rendering in indigo on this PC is about 5 times faster then the CPU. I see nice potential for main GPU rendering, but I would like to use lights layers and seems it is not support in GPU rendering.
I'm very glad for new functions in version 4.0.47 (Mainly alpha background and region render)
But it is also any hope that will be possible GPU lights layers in some future version Indigo?
Also Exit portals or other render modes for GPU rendering support it will be very powerful
and yet another question
I would like see Indigo 4 support on ranchcomputing.com - is possible say where will be Indigo 4 final version?
I think about buy new PC for faster indigo rendering and this matters will affect decisions about the components.
I will invest to powerfull CPU or GPU or half to half? I'm not resolved yet
Thank you for any informations or predictions
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: GPU rendering in future versions...?
Hi pavoda and welcome. Both exit portals and light layers are AFAIK close to being finished for GPU, so I think you can count on them being in there before long.pavoda wrote:Hi all,
But it is also any hope that will be possible GPU lights layers in some future version Indigo?
Also Exit portals or other render modes for GPU rendering support it will be very powerful
and yet another question
I would like see Indigo 4 support on ranchcomputing.com - is possible say where will be Indigo 4 final version?
Regarding Indigo 4 on render farms that will indeed not be until stable, and I'm not sure even the devs know exactly when that will be.
- pixie
- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: GPU rendering in future versions...?
nerdgasm!!!Oscar J wrote:pavoda wrote:Hi pavoda and welcome. Both exit portals and light layers are AFAIK close to being finished for GPU, so I think you can count on them being in there before long..
Re: GPU rendering in future versions...?
Thank you Oscar,
It sounds very good
It sounds very good

Re: GPU rendering in future versions...?
Holding thumbs for fixing reflection problems too. But portals have required bidir... Interesting...Oscar J wrote: Both exit portals and light layers are AFAIK close to being finished for GPU
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: GPU rendering in future versions...?
Reflection problems?Eneen wrote:Holding thumbs for fixing reflection problems too. But portals have required bidir... Interesting...Oscar J wrote: Both exit portals and light layers are AFAIK close to being finished for GPU
Re: GPU rendering in future versions...?
http://www.indigorenderer.com/forum/dow ... &mode=viewOscar J wrote:Reflection problems?
It's contegufo's test I think but can't find that post right now. I've checked now and these reflection problems seem to happen with arch glass put in windows too.
It seems it is visible in reflections (chrome, glass, doesn't matter) of directly lit diffuse surfaces.
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: GPU rendering in future versions...?
Seems All Cool here. CPU & GPUEneen wrote:http://www.indigorenderer.com/forum/dow ... &mode=viewOscar J wrote:Reflection problems?
It's contegufo's test I think but can't find that post right now. I've checked now and these reflection problems seem to happen with arch glass put in windows too.
It seems it is visible in reflections (chrome, glass, doesn't matter) of directly lit diffuse surfaces.
With exit portals. And with transparent arch glass also.
Re: GPU rendering in future versions...?
But GPU doesn't support portals, as well as portals are not supported on path tracing...
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: GPU rendering in future versions...?
Eneen wrote:But GPU doesn't support portals, as well as portals are not supported on path tracing...

Via : GPU,CPU,Bidir,Pathtrc,MTL
Exit P on Pathtrc on CPU, + Bidir
And Transparent Arch glass via OpenCL & CPU.
Re: GPU rendering in future versions...?
Sure I get it, just trying to find out what's going on.
Are you sure C4D exports portal material? Could you check scene after opening in Indigo if there is portal material assigned?
With just PT (no bidir) I get no direct light inside scene (just sky) - seems logical, in manual it is stated: "Bi-directional path tracing mode must be used." I'm not sure if it's up to date though as e.g. cycles has got portals with simple pt. I also noticed that normal direction has no influence, could you check it?
When I try to render portal material with GPU I get message:
Here is original thread:
http://www.indigorenderer.com/forum/vie ... =7&t=13653&
Take also a look here:
http://www.indigorenderer.com/forum/vie ... 5&start=30
As OscarJ has written before, it seems portals have never got an 3.8 update.
Are you sure C4D exports portal material? Could you check scene after opening in Indigo if there is portal material assigned?
With just PT (no bidir) I get no direct light inside scene (just sky) - seems logical, in manual it is stated: "Bi-directional path tracing mode must be used." I'm not sure if it's up to date though as e.g. cycles has got portals with simple pt. I also noticed that normal direction has no influence, could you check it?
When I try to render portal material with GPU I get message:
Code: Select all
GPU/OpenCL support not implemented yet for this type of material: ExitPortalMaterial
http://www.indigorenderer.com/forum/vie ... =7&t=13653&
Take also a look here:
http://www.indigorenderer.com/forum/vie ... 5&start=30
As OscarJ has written before, it seems portals have never got an 3.8 update.
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: GPU rendering in future versions...?
Will check them a bit later (running around town for the moment).Eneen wrote:Sure I get it, just trying to find out what's going on.
Are you sure C4D exports portal material? Could you check scene after opening in Indigo if there is portal material assigned?
With just PT (no bidir) I get no direct light inside scene (just sky) - seems logical, in manual it is stated: "Bi-directional path tracing mode must be used." I'm not sure if it's up to date though as e.g. cycles has got portals with simple pt. I also noticed that normal direction has no influence, could you check it?
When I try to render portal material with GPU I get message:Here is original thread:Code: Select all
GPU/OpenCL support not implemented yet for this type of material: ExitPortalMaterial
http://www.indigorenderer.com/forum/vie ... =7&t=13653&
Take also a look here:
http://www.indigorenderer.com/forum/vie ... 5&start=30
As OscarJ has written before, it seems portals have never got an 3.8 update.
Well the test i made did not produce any crazy errors in reflection for me so........
Exit portals might have some issues but than again..if i think about them in a real word setting they are 4th dimension wormholes to the sunny side of the galaxy.

It always better to have an actual cut on the model then just going crazy with EP's all the way.
BUT that said the tutorial file has a GPU (1) and BiDir enabled by standard so yep it might be the case that EP's are using some older stuff from Indigo i'm no expert on this...(wish i could code Stuff like Indigo)
but some older ver of indigo used one GPU with Bidir i think (?!) SO it might be that that's causing the reflect problem. Not sure the scene is on R10 i'm on R18....so the first thing was to save out the scene as an R18 file and thous i did not see any error on reflection.
But will do a test later and update you on exitportals.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: GPU rendering in future versions...?

* The current EPs play best with BiDir, especially if you have sunlight. This obviously has to change for the updated model as GPU is single dir PT for now. GPU mode doesn't support EPs at all ATM.
* GPU acceleration never had BiDir support in Indigo 3.
* You normally still cut real holes for windows when using EPs. The EPs are just there for Indigo to focus its samples efficiently.
* The missing reflections aren't rendering errors per se, just unusually slow sampling of said reflections. It's true that the current EPs mess that up sometimes (I tend not to use them if I have a lot of reflective materials), hopefully the new ones won't.
Hope Nick can provide some more details on the subject once he's back from vacay.
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: GPU rendering in future versions...?
@Eneen : Yep it is one assigned after export. (checked)Eneen wrote: Are you sure C4D exports portal material? Could you check scene after opening in Indigo if there is portal material assigned?
@Eneen : Normal direction has influence... in a weird way. But still no funky stuff with reflection.Eneen wrote:With just PT (no bidir) I get no direct light inside scene (just sky) - seems logical, in manual it is stated: "Bi-directional path tracing mode must be used." I'm not sure if it's up to date though as e.g. cycles has got portals with simple pt. I also noticed that normal direction has no influence, could you check it?

++Thanks Oscar!
Who is online
Users browsing this forum: No registered users and 13 guests