Mitchell Netravali

Come here for help & support.
Post Reply
9 posts • Page 1 of 1
User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Mitchell Netravali

Post by zeitmeister » Fri Aug 17, 2012 4:09 am

Hi guys,
altough I'm using a super sampling of 5(!) I've got the impression that the "anti-aliasing" is not fine enough.
Edges appear to be rough and too sharp; it's hard to say on what my impression depends.

Now I want to beg you for a little more information about the splat- and downsize-filter settings; especially using "Mitchell Netravali Cubic".
What values can I change here to get a finer result in supersampling / anti-aliasing? Even if it might not make sense a all?
I read the technical reference, but I'm not getting too smart out of it. How can "ring", "blurriness" and "radius" help me to get finer results in rendering?

I hope you understand my question; my impression is the same either using PT-BiDir or MLT.


Thank you very much in advance!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Mitchell Netravali

Post by StompinTom » Fri Aug 17, 2012 5:00 am

zeitmeister wrote:Hi guys,
altough I'm using a super sampling of 5(!) I've got the impression that the "anti-aliasing" is not fine enough.
Edges appear to be rough and too sharp; it's hard to say on what my impression depends.

Now I want to beg you for a little more information about the splat- and downsize-filter settings; especially using "Mitchell Netravali Cubic".
What values can I change here to get a finer result in supersampling / anti-aliasing? Even if it might not make sense a all?
I read the technical reference, but I'm not getting too smart out of it. How can "ring", "blurriness" and "radius" help me to get finer results in rendering?

I hope you understand my question; my impression is the same either using PT-BiDir or MLT.


Thank you very much in advance!

I find using 'Radial' for Splat and 'Sharp' for Downsize works very well :) I got that tip from someone very smart ;)

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Mitchell Netravali

Post by Zom-B » Fri Aug 17, 2012 8:42 am

StompinTom wrote:I find using 'Radial' for Splat and 'Sharp' for Downsize works very well :) I got that tip from someone very smart ;)
I only can support that, give it a try and you'll see, the sharp downsizer is awesome :)
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Mitchell Netravali

Post by fused » Fri Aug 17, 2012 8:49 pm

Zom-B wrote:
StompinTom wrote:I find using 'Radial' for Splat and 'Sharp' for Downsize works very well :) I got that tip from someone very smart ;)
I only can support that, give it a try and you'll see, the sharp downsizer is awesome :)
I would have made it the default in Cindigo, but the same smart person told me that it's not a "best in all cases" solution.

It usually works great tho :)

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Mitchell Netravali

Post by zeitmeister » Fri Aug 17, 2012 9:57 pm

Alright, gonna give it a try...
thank you so far!
Nevertheless, a little more detailed information about the Mitchell-Netravali settings would be nice. :D
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Mitchell Netravali

Post by Zom-B » Fri Aug 17, 2012 10:43 pm

fused wrote:I would have made it the default in Cindigo, but the same smart person told me that it's not a "best in all cases" solution.

It usually works great tho :)
Yes, the radial splatting Filter is quite blurry if you use no Super sampling at all!
polygonmanufaktur.de

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Mitchell Netravali

Post by lycium » Sat Aug 18, 2012 12:25 am

The reason I suggest the current "safe" defaults over my preferred Radial+Sharp is so that when someone renders an un-tonemapped EXR, they don't get nasty black rings around their highlights. For normal screen display, I really like that R+S combination (with SS 2+ as Zom-B says) - produces very nice images!

On the other hand, zeitmeister is looking for finer details, so maybe something else is appropriate. Does Cindigo let you adjust the filter radius and MN ring+blur parameters?

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Mitchell Netravali

Post by Zom-B » Sat Aug 18, 2012 12:42 am

lycium wrote:On the other hand, zeitmeister is looking for finer details, so maybe something else is appropriate. Does Cindigo let you adjust the filter radius and MN ring+blur parameters?
yes :)
polygonmanufaktur.de

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Mitchell Netravali

Post by lycium » Sat Aug 18, 2012 12:59 am

If you want really sharp images, I can suggest the Catmull-Rom filter, which can be created from MN using the settings:

Blur = 0
Ring = 0.5
Radius = 2

If you're really after sharpness, try Ring = 1.0. You can still use the Radial splat with this downsize, which I'd suggest to do. For more discussion of the MN filter, you can see the classic paper here: http://www.cs.utexas.edu/~fussell/cours ... tchell.pdf

Post Reply
9 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 10 guests