Moving In.

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BZ Win
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Moving In.

Post by BZ Win » Sun Nov 19, 2006 10:00 am

My next project of a room, I swear I'll finish this time :p


Image

Its is basically going to be a room that was just moved into, so it will be filled with boxes, etc... I may fill it fully once I get that done.

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Adam Guzowski
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Post by Adam Guzowski » Sun Nov 19, 2006 10:12 am

nice,
where is the roof? :D

success witch this one ;)

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skypa
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Post by skypa » Sun Nov 19, 2006 12:52 pm

Damn, I hope Nick gets SSS done quickly, so we see some organic stuff around here, I'm a little sick of all the rooms recently. ;) (no offense, I appreciate the effort anytime of course :)).

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BZ Win
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Post by BZ Win » Sun Nov 19, 2006 12:54 pm

Yeah...well.. :p

I wanted to model a room that I've never seen before... Just to see what I could come up with.


Yeah, rooms are getting a bit stale, tho :p

BTW: I think the curtains are going to to have to go, becuase of the no SSS. It makes them too dark, and less "curtain like"

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BZ Win
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Post by BZ Win » Sun Nov 19, 2006 4:02 pm

Image

Can anyone think of a reason for the black crap on the couch?

Ive re-calced my normals...its still there...

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OnoSendai
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Post by OnoSendai » Sun Nov 19, 2006 4:23 pm

May be an energy loss problem with the phong model. Try using a diffuse material to see if the phong is causing the problem, and if so, increase the exponent on the phong material.

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BZ Win
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Post by BZ Win » Sun Nov 19, 2006 7:56 pm

Hmm, this doesn't appear to be the problem, but Ill let another render run 'till I wake up.

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BZ Win
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Post by BZ Win » Mon Nov 20, 2006 1:38 am

Hmm, no, didn't work.

Exponent of 1000000

Image

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manitwo
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Post by manitwo » Mon Nov 20, 2006 1:52 am

:shock: look like a cartoon render - lol

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OnoSendai
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Post by OnoSendai » Mon Nov 20, 2006 1:53 am

Wow, that's a crazy bug.
Looks like a normal problem of some kind
Can you show a render with a diffuse mat?

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BZ Win
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Post by BZ Win » Mon Nov 20, 2006 2:01 am

Same thing with diffuse.

Image

Even werider, it doesn't happen in blender internal :\

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drBouvierLeduc
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Post by drBouvierLeduc » Mon Nov 20, 2006 3:04 am

Isn't that a normals problem ?

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BZ Win
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Post by BZ Win » Mon Nov 20, 2006 4:28 am

NO, Ive tried re-calcing them about 20 times.

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psor
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Post by psor » Mon Nov 20, 2006 4:46 am

@BZ Win

I do get errors like this in 3dsmax if I do not reset all transformations,
especially if I scaled vertices. Dunno if you can reset transformations in
blender ... but I guess so. It took me awhile to find this out and my hair
is gone ... *LOL* for example the "black polys" on the blade of my older
WIP are not normal errors but errors of not reseting transformations ... doh!



take care
psor
"The sleeper must awaken"

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BZ Win
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Post by BZ Win » Mon Nov 20, 2006 4:47 am

I also have no idea if this can be done in blender :p

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