Get feedback from others on your works in progress
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Sat Nov 22, 2008 11:57 pm
Hi!
I'm posting this here sice I cant get rid of
the wire problem eaven in Indigo 1.0.9.
Dont mind abaut the sculpt and textures.
It is still work in progress.
I'm blending here two blended materials for the skin:
sss (epidermis) + matt. One of them has a higer
(hope I'm right, am'm changing this settings all the time)
exponent since the blend map is a specular map.
At the moment I'm rendering a new one and it looks
ok for now but I'm afraid I'l have the same problem at the end.
Any help?
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OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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Contact:
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by OnoSendai » Sun Nov 23, 2008 12:05 am
What exactly is the problem here?
Do you mean the subtle vertical artifacts along triangle edges?
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Sun Nov 23, 2008 12:12 am
?
It's the mesh, I can see it tough it's
set on smooth. Specialy on the femur.
Sorry for my bad english.
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OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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Contact:
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by OnoSendai » Sun Nov 23, 2008 12:28 am
Yes, I'm aware of this problem, it's still present in the latest Indigo build. I'll try and find a fix for it.
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Sun Nov 23, 2008 12:32 am
Thought It's fixed in 1.0.9.
However, Thank you.

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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Sun Nov 23, 2008 6:21 am
Hi Aleksandera, that's one hell of a model, grrreat job !
obsolete asset
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Mon Nov 24, 2008 11:15 am
Done some more tests.
Looking good so far.
Hair, eyes and teeth are done in PSD for now.
Hope you like it

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Attachments
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- im1227385926.jpg (243.3 KiB) Viewed 12437 times
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pixie

- Posts: 2341
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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Contact:
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by pixie » Mon Nov 24, 2008 11:20 am
I rather prefer the skin from the first image
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Mon Nov 24, 2008 12:46 pm
She is cute ! Oh and sweat rocks, I wish I had this mesh under my teeths

obsolete asset
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Tue Nov 25, 2008 4:26 am
I love those hair and eyes

could you do a tutorial on how to render them like that?
jk
nice... her arms are very stiff, though...
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Thom
- Posts: 49
- Joined: Sun Jan 13, 2008 8:55 am
- Location: Canada
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by Thom » Tue Nov 25, 2008 1:15 pm
Lol her hair looks like chocolate syrup
Good stuff!
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Deus
- Posts: 336
- Joined: Sun Feb 04, 2007 3:47 am
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by Deus » Wed Dec 24, 2008 2:18 pm
Really great modeling! I would definitely model certain parts of her body bigger myself

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Phr0stByte
- Posts: 395
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- Location: Centreville, VA
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by Phr0stByte » Fri Dec 26, 2008 1:17 am
Extremely nice! If you lop off her head, it would look real. The body is totally convincing.
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