small parisian studio
Hey another quick glance then, it's already dating a bit, and was just for a test but tiles have a random rotation and placement. The placement would be more realistical if it was correlated between tiles, but it's not, it's only shifted from initial tile pos. Maybe I could use a 3d texture in Maya to specify the placement random ranges...
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- not very interesting, might be replaced at some point...
- tomettes_random.jpg (65.29 KiB) Viewed 3041 times
Re: small parisian studio
obsolete asset
- fenerolina
- Posts: 141
- Joined: Sun Mar 15, 2009 12:27 pm
- Location: Pyrenees
Re: small parisian studio
Look really better!
Galinette's terracotta tiles are so awesome. Allways gives more realism to any scene!
Galinette's terracotta tiles are so awesome. Allways gives more realism to any scene!
Re: small parisian studio
Is that procedural tiles?
Etienne
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: small parisian studio
Wow it really does add to the scene. Awesome
Re: small parisian studio
Only the floor tiles at the moment galinette, the final image should use much more white tiles surface and they'll be procedurals at this time. The bump used for wall tiles was too weak of one order or two.
I'll size the terrracotta up slightly and change the colour scheme to have less variation, the original "tomettes" are of a red earth. Yes they do add a lot !
Lot of things to do, many volumes too thin, rough volumes btw (very few beveling still), dummy material abused...
I just organised a battle, my computer versus the hoover... I was forced to use half the computing power for this render, so it's less than 5h with one Xeon from 2003, bidir-MLT (image was cropped also).
I'll size the terrracotta up slightly and change the colour scheme to have less variation, the original "tomettes" are of a red earth. Yes they do add a lot !
Lot of things to do, many volumes too thin, rough volumes btw (very few beveling still), dummy material abused...
I just organised a battle, my computer versus the hoover... I was forced to use half the computing power for this render, so it's less than 5h with one Xeon from 2003, bidir-MLT (image was cropped also).
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