small parisian studio

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Kram1032
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Post by Kram1032 » Tue Jan 06, 2009 12:06 am

:D looking forward to see it :)

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CTZn
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Post by CTZn » Wed Jan 21, 2009 4:58 am

Hey another quick glance then, it's already dating a bit, and was just for a test but tiles have a random rotation and placement. The placement would be more realistical if it was correlated between tiles, but it's not, it's only shifted from initial tile pos. Maybe I could use a 3d texture in Maya to specify the placement random ranges...
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tomettes_random.jpg
not very interesting, might be replaced at some point...
tomettes_random.jpg (65.29 KiB) Viewed 3041 times

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WytRaven
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Post by WytRaven » Wed Jan 21, 2009 8:40 am

well it worked...those tiles significantly are significantly more realistic now. However you may want to consider employing a maid to take over cleaning duties ;)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Kram1032
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Post by Kram1032 » Wed Jan 21, 2009 9:35 am

omg, great :D

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CTZn
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Re: small parisian studio

Post by CTZn » Wed Feb 24, 2010 9:24 am

Bump, using the new procedural shader from galinette.

Image

full res
obsolete asset

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fenerolina
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Re: small parisian studio

Post by fenerolina » Wed Feb 24, 2010 9:45 am

Look really better! :)
Galinette's terracotta tiles are so awesome. Allways gives more realism to any scene!

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galinette
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Re: small parisian studio

Post by galinette » Wed Feb 24, 2010 9:48 am

Is that procedural tiles?

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Soup
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Re: small parisian studio

Post by Soup » Wed Feb 24, 2010 10:03 am

Wow it really does add to the scene. Awesome

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hcpiter
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Re: small parisian studio

Post by hcpiter » Wed Feb 24, 2010 10:05 am

nice ! With new tiles much better :)

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CTZn
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Re: small parisian studio

Post by CTZn » Thu Feb 25, 2010 1:12 am

Only the floor tiles at the moment galinette, the final image should use much more white tiles surface and they'll be procedurals at this time. The bump used for wall tiles was too weak of one order or two.

I'll size the terrracotta up slightly and change the colour scheme to have less variation, the original "tomettes" are of a red earth. Yes they do add a lot !

Lot of things to do, many volumes too thin, rough volumes btw (very few beveling still), dummy material abused...

I just organised a battle, my computer versus the hoover... I was forced to use half the computing power for this render, so it's less than 5h with one Xeon from 2003, bidir-MLT (image was cropped also).
obsolete asset

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