Bottle of Jack

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Phr0stByte
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Bottle of Jack

Post by Phr0stByte » Sat Sep 15, 2007 2:08 pm

First acceptable test render for a new scene. Will texture the bottle with Jack Daniel graphics and do a glass of Jack with ice. Will do some other stuff to to make it a proper scene, but this is what I am starting with. First render with .09t7.

Thanks go out to DaveC for helping to keep Suzanne in check while she tried to hide my polys.
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Kosmokrator
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Post by Kosmokrator » Sun Sep 16, 2007 4:10 am

first: Jack is my favorite wishkey
second:looks promise keep it up!
:wink: :)
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Phr0stByte
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update with uv-mapped textures

Post by Phr0stByte » Sun Sep 16, 2007 12:19 pm

Bottle almost complete - needs a cap and mats/textures need to be tweaked here and there.
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jeffr
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Post by jeffr » Sun Sep 16, 2007 2:40 pm

Nice job.

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suvakas
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Post by suvakas » Sun Sep 16, 2007 7:17 pm

Looks very nice !
Good work!

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CoolColJ
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Post by CoolColJ » Sun Sep 16, 2007 8:55 pm

looks good, are you using SSS for the liquid?

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Phr0stByte
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Post by Phr0stByte » Sun Sep 16, 2007 10:46 pm

Thanks all for your comments.

CoolColJ
No SSS - just straight specular. Do you think some SSS might improve it?

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CoolColJ
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Post by CoolColJ » Sun Sep 16, 2007 10:48 pm

only one way to find out :)

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Kosmokrator
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Post by Kosmokrator » Sun Sep 16, 2007 10:50 pm

i dont think SSS exist in this materials in real life.....generaly drinks like wishkey vodka ect dont have SSS....its "pure"

i wonder how looks this bottle on some hdris env.... :roll:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
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Post by suvakas » Sun Sep 16, 2007 10:51 pm

I can't think of any use of SSS in whisky. Looks good as it is now. SSS would just dramatically increase your rendering times + it could produce some unwanted artifacts.

[edit]
Kosmo was faster :lol:

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Kram1032
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Post by Kram1032 » Mon Sep 17, 2007 12:51 am

very nice render :D
I guess, there's no way, to NOT have SSS... any material will slightly scatter light around, even if just very weak :)

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Phr0stByte
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Post by Phr0stByte » Mon Sep 17, 2007 12:55 am

Kosmokrator
I will use hdri environment (EXR rather) in the final scene. I want to do a whiskey glass, some ice cubes, and maybe a barrel for the background. Of course ideas often change faster than your progress, so we will see...

CoolColJ
I will use some SSS on the plastic cap of the bottle though, I think...

Here is a small update with added glass and ice - got rid of the softbox lights and rendered with an EXR environment.
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DaveC
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Post by DaveC » Thu Sep 20, 2007 4:48 am

Hey, Phr0stbyte, that is some cool modeling. The whiskey still looks a little dark or too red to me. But I'm not a drinker, so don't take my word for it. I grabbed your ice material and modified it a little bit. I'll post a render in my gallery soon to show you.

Keep it up, you're learning fast :D

EDIT: Here's a link to the pic I did with my modified version of your ice material.
http://dodgydavec.deviantart.com/art/Co ... e-65286177
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Kram1032
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Post by Kram1032 » Thu Sep 20, 2007 7:45 am

great progress :D
O.o black plastic needs very high absorbing and scattering values, I guess...
what a luck, that high absorption actually makes things faster (paths stop earlier) than slower :D
but the high scattering will do the other way round...

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CoolColJ
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Post by CoolColJ » Thu Sep 20, 2007 11:23 am

looking good, liquid needs a bit more omph though

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