Looney Gears (MoI exercise)

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Lord of the Rings Junkie
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Looney Gears (MoI exercise)

Post by Lord of the Rings Junkie » Mon Aug 27, 2007 4:12 pm

I was googling around a bit and found this GIF.
Image
It inspired me, so I decided to model my interpretation of the device. Here's my progress so far. I'm afraid the teeth aren't very precise because I simply traced them all the way around by hand with a poly line. Of course it will be rendered with Indigo! :D
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Kram1032
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Post by Kram1032 » Mon Aug 27, 2007 8:04 pm

nice :D will you animate it, too? :)

mrCarnivore
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Post by mrCarnivore » Mon Aug 27, 2007 9:13 pm

In spite of the obviousl MoI hype recently, I would say that blender (especially with its array- and curve-modifiers) would be more suited for this task.

Even more so, if you actually want to animate it...

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deltaepsylon
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Post by deltaepsylon » Mon Aug 27, 2007 10:02 pm

ARRAYS! Make a factory full of spinning gears, like hundreds of thouseands

g2go 2 skool now =(
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P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...

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zsouthboy
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Post by zsouthboy » Tue Aug 28, 2007 12:31 am

@mrCarnivore:
why blender, exactly?

He can do exactly as I have been doing lately - modelling in MoI, touchup and arrangement in Blender. Animation will work just fine, too.

@LoRJ:

That GIF makes my head hurt :D

mrCarnivore
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Post by mrCarnivore » Tue Aug 28, 2007 12:52 am

Because he could model only one tooth and then create all the others using the array modifier and curve modifer. The smaller wheels can be instanced...

Using this trick you have perfectly retouchabel models with minimal efford. (Given, of course, you know how to hadle blenders modifiers...)

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Marcofly
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Post by Marcofly » Tue Aug 28, 2007 1:19 am

mmhhh.. in moi it's very simple to do that.. you can even modify every single tooth after putting them together with a boolean operation..
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mrCarnivore
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Post by mrCarnivore » Tue Aug 28, 2007 2:00 am

No, MoI is bad and blender is the bestest!!!!11111

:twisted:


Seems, I have to have a second look into MoI. Maybe some things are done more quickly in MoI after all... :shock:

PhilBo
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Post by PhilBo » Tue Aug 28, 2007 2:09 am

But, remember that MOI is in a time limited beta currently. It will cost money shortly. Yes, it is a great tool and a very clean interface.

Although I played with it for a little while, I determined that I should continue to work in Blender since it will be the tool that is freely available to me for the long haul.

Now, if MOI's price is reachable by non-pro's, then that's a different story. I have not heard of a price point yet. Has anyone?

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zsouthboy
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Post by zsouthboy » Tue Aug 28, 2007 2:14 am

$200 is what the developer (Micheal Gibson) is targetting.

There will be one more beta release, then 1.0 will be released, for money.

I started a thread in the MoI forum, heh. "When the hell can I give you money for this software?"

I have NO problem paying the dev - MoI has freaking changed the way I model.

My only complaint is lack of Linux support, which means I have to keep a windows box around.

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Marcofly
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Post by Marcofly » Tue Aug 28, 2007 2:28 am

200 bucks is a fair price.. the learning curve is very fast, and despite the few icons of the GUI, it's an incredibly powerful software!

i love it!

PhilBo
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Post by PhilBo » Tue Aug 28, 2007 2:35 am

$200 is reachable. I like the fact that it can be completely pen / tablet usable as well.

Lord of the Rings Junkie
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Post by Lord of the Rings Junkie » Tue Aug 28, 2007 2:44 am

mrCarnivore wrote:Because he could model only one tooth and then create all the others using the array modifier and curve modifer. The smaller wheels can be instanced...

Using this trick you have perfectly retouchabel models with minimal efford. (Given, of course, you know how to hadle blenders modifiers...)
That would be true if the gears were simply just metal and teeth as the small gear is. As you can already see from the holes in the planetary 'negative' gear though, what I have planned is a bit more complex then that, and would be extremely difficult to poly model. :wink:

Lord of the Rings Junkie
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Post by Lord of the Rings Junkie » Tue Aug 28, 2007 9:13 am

Update! :D Is there a way to fillet only certain edges? It doesn't seem to work when I have edge curves selected, only the whole object.:(
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zsouthboy
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Post by zsouthboy » Tue Aug 28, 2007 10:54 am

Click the object with the edges you want to filet once, then click the edges (they should highlight in yellow) that you want to filet.

Then filet.

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