SE w880i

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[kothe]
Posts: 13
Joined: Sun Sep 24, 2006 5:10 am

SE w880i

Post by [kothe] » Fri Jun 22, 2007 7:09 am

So... I'm back at Indigo and I'm going to start of with a w880i model (My own phone). Hope you like it (17 min render, still noisy)
Image

SimonLarsen
Posts: 289
Joined: Wed Apr 18, 2007 1:52 am
Location: Odense, Denmark

Post by SimonLarsen » Fri Jun 22, 2007 7:13 am

Cool model.
Can't wait to see it finished with some cool environments.

And, welcome back. ;)

[kothe]
Posts: 13
Joined: Sun Sep 24, 2006 5:10 am

Post by [kothe] » Sat Jun 23, 2007 9:45 am

Because someone thought it just was a textured (over at blenderartists) box I made a exploded view of the components:
Image

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Sat Jun 23, 2007 10:10 am

NICE :D

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Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
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Post by Labello » Sat Jun 23, 2007 11:53 am

how did u get it that clean? rendertime?

[kothe]
Posts: 13
Joined: Sun Sep 24, 2006 5:10 am

Post by [kothe] » Sat Jun 23, 2007 9:00 pm

Ehh... rendertime is not more than about 15 minutes. So I realy don't know :P

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jurasek
Posts: 247
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Location: Poland

Post by jurasek » Sun Jun 24, 2007 7:32 am

15 min...you got 50 cores?:)

greetz,
jur

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Sun Jun 24, 2007 8:58 am

50 cores or ONE with 1 THz xD

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Jun 25, 2007 3:00 am

Hi there !

hey btw it looks flat, I think that's because black bodies cast no shading; the orange keys are emiters, isn't it ?

Er... :shock: can you be more precise about your rendering solution ?
obsolete asset

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