Get feedback from others on your works in progress
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dakiru

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by dakiru » Wed Jul 15, 2009 9:37 am
Polinalkrimizei: yes, handmade. Vertex extrude -> subdivide smooth -> detail edit -> spin dup 2x 180 degrees 124 steps -> remove doubles -> recalculate normals outside -> apply scale
Do you use Blender?
edit: sure you do, your screenshots..
Wine glass
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Polinalkrimizei
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by Polinalkrimizei » Wed Jul 15, 2009 4:25 pm
Dakiru thanks for sharing!
I actually did my glass the same way, just used curves as a profile. In your pictures the bottom of the glass just looks as if it wasn't perfectly straight, like is has some slight displacement, like I can see in my real wine glasses.
Each time I try to reproduce this effect, it just doesn' look realistic

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Doug Armand

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by Doug Armand » Wed Jul 15, 2009 5:03 pm
Final render @30000spp

- orangejuiceNew.jpg (57.88 KiB) Viewed 3125 times
Doug
Doug Armand
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OnoSendai

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by OnoSendai » Wed Jul 15, 2009 5:06 pm
Looks good Doug.
The only issue I see is dark edges around the orange juice liquid, this is due to insufficient triangulation resulting in poor shading normals.
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Polinalkrimizei
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by Polinalkrimizei » Wed Jul 15, 2009 7:00 pm
Very nice render!
Did you try applying the fluid sim and smoothing the mesh a little?
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Doug Armand

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by Doug Armand » Wed Jul 15, 2009 7:13 pm
Polinalkrimizei wrote:Very nice render!
Did you try applying the fluid sim and smoothing the mesh a little?
Yes I applied a smooth modifier and set it for about 20 iterations but no other smoothing. I find that for results like this setting the surface subdivions in the fluid sim to 1 or 0 produce snoother results where the liquid meets the glass. I don't use a subsurf modifier after a bake either for the same resaons.
Doug
Doug Armand
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Polinalkrimizei
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by Polinalkrimizei » Wed Jul 15, 2009 7:21 pm
Yeah true subsurf doesn't work in this case, just costs a lot of time. I made good experience with setting the "smooth-button" in the fluid-sim panel to 4 or 5. Looks much better and is much faster.
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Stromberg
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by Stromberg » Wed Jul 15, 2009 10:46 pm
dakiru: Thats weird cause i get the rainbows... well hope ono can shine some light on this

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dakiru

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by dakiru » Thu Jul 16, 2009 3:24 am
Stromberg wrote:dakiru: Thats weird cause i get the rainbows... well hope ono can shine some light on this

Stromberg: Well, maybe it is about material. I used Wytraven's OJ material. But, actually, I do not see it in the Material library now...
Polinalkrimizei: Sure, always welcome

I am really not good in modeling with curves.
Doug: It looks like a yummy sweet orange jam. I realized now, that I'm hungry

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Doug Armand

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by Doug Armand » Thu Jul 16, 2009 4:03 am
dakiru wrote:
Doug: It looks like a yummy sweet orange jam. I realized now, that I'm hungry

Thinking toast with marmalade? If there were 'bits' in the material I'd agree

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Note to self - Toast + marmalade for brekkie
Not quite orange juice though I reckon ?
Doug
Doug Armand
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Godzilla

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by Godzilla » Thu Jul 16, 2009 4:46 am
My RAM and new hardrive should be coming today.
(I'm at work right now)
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Polinalkrimizei
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by Polinalkrimizei » Thu Jul 16, 2009 8:11 am
Here's a test render using the WhiteGrapefruitJuice material that pixie did according to the indigo manual. It is a little dark, perhaps because of the env-map, and the mesh just doesn't seem that clean. It is at about 28000 spp now. I think I'll have to abandon this scene...

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Attachments
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- White Grapefruit Juice.png (350.53 KiB) Viewed 2969 times
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dakiru

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by dakiru » Thu Jul 16, 2009 2:31 pm
Doug Armand wrote:
Thinking toast with marmalade? If there were 'bits' in the material I'd agree

.
You will not believe, but I've had toast after

, but with tuna.
Maybe more dynamics for the liquid?
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PureSpider
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by PureSpider » Sat Jul 18, 2009 4:56 am
Just a quick idea, not rendered for long (on my crap pc) whatsoever.
Scene attached in case anyone wants to render it clean
€dit: Wyt is rendering it and will post it soon

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Attachments
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- teapot_liquid.zip
- (927.9 KiB) Downloaded 180 times
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- im1247848927.png (607.61 KiB) Viewed 2865 times
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Doug Armand

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by Doug Armand » Sat Jul 18, 2009 7:49 am
Final Update: @4000spp. I also gave it +2 EV as it seemed quite dark

- im1247854958.jpg (63.32 KiB) Viewed 2817 times
Last edited by
Doug Armand on Sat Jul 18, 2009 10:21 am, edited 2 times in total.
Doug
Doug Armand
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