Liquids Test Thread

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cpfresh
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Re: Liquids Test Thread

Post by cpfresh » Fri Jul 10, 2009 4:30 pm

which indigo setting goes to the sketchup opacity setting? it definitely makes a difference where it is set ...

neo0.
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Re: Liquids Test Thread

Post by neo0. » Fri Jul 10, 2009 6:12 pm

I think the opacity in sketchup controls the light absorption that goes to indigo, but im not sure.

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Borgleader
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Re: Liquids Test Thread

Post by Borgleader » Fri Jul 10, 2009 10:20 pm

Sounds to me like Opacity = Gain or at least that's the only equivalent I can think of (by looking at the blendigo UI)
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pixie
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Re: Liquids Test Thread

Post by pixie » Sat Jul 11, 2009 12:23 am

Almost 7k Samples and there's where I'm at with your material Whaat... :(
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CTZn
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Re: Liquids Test Thread

Post by CTZn » Sat Jul 11, 2009 2:14 am

Looking forward for the scene pixie, so that one can be pinned down :twisted:

Preferably not an igs but a native scene, so geometries can be checked easily, thanks !

Or maybe... what if you disable mlt this time ?
obsolete asset

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cpfresh
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Re: Liquids Test Thread

Post by cpfresh » Sat Jul 11, 2009 5:55 am

pixie that looks nuclear!

here is my attempt at "Whaat's OJ" :wink: ... looks good to me!

250spp
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suvakas
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Re: Liquids Test Thread

Post by suvakas » Sat Jul 11, 2009 9:34 am

Whaat wrote:@suvakas: I would like to see this juice rendered using your liquids test scene as well. :)
Here you go. Rendered until 11k spp.
I prefer your 1st material though. This one has too much sss I think.
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pixie
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Re: Liquids Test Thread

Post by pixie » Sat Jul 11, 2009 10:04 am

cpfresh wrote:pixie that looks nuclear!

here is my attempt at "Whaat's OJ" :wink: ... looks good to me!

250spp
It seems the problem is due to multiple SSS materials...

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Godzilla
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Re: Liquids Test Thread

Post by Godzilla » Sat Jul 11, 2009 10:05 am

Drink milk, OJ will kill you.
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neo0.
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Re: Liquids Test Thread

Post by neo0. » Sat Jul 11, 2009 1:40 pm

My OJ seems a little thin. The model might be scaled too big though. The glass is 9 inches tall...
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pixie
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Re: Liquids Test Thread

Post by pixie » Sat Jul 11, 2009 7:00 pm

How many times more until you learn .neo? :roll:

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Borgleader
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Re: Liquids Test Thread

Post by Borgleader » Sat Jul 11, 2009 7:02 pm

pixie wrote:How many times more until you learn .neo? :roll:
9 inches tall glass? thats pretty big, especially seeing as this one is almost as large as it is high...
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Re: Liquids Test Thread

Post by neo0. » Sat Jul 11, 2009 7:36 pm

Pixie, in my post, I admitted that I probabaly did it wrong..

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WytRaven
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Re: Liquids Test Thread

Post by WytRaven » Sat Jul 11, 2009 8:02 pm

neo0. wrote:Pixie, in my post, I admitted that I probabaly did it wrong..
The only problem here is that there should be no "probably" in that sentence. You did it wrong plain and simple, no correspondence will be entered into.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Polinalkrimizei
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Re: Liquids Test Thread

Post by Polinalkrimizei » Sat Jul 11, 2009 9:59 pm

HAHA, is this an OJ competition?!

AWESOME thread! Gonna post some test renders too this weekend :P
What about presets in indigo for some common sss-mats? they are hard to get into, hard to get right, and testrenders just take so damn looooooooong....

@neo0: scale the liquid just a little bit bigger, so it intersects the glass. this way indigo can render it more realistic, without the glass "borders" at the sides. see the other renders (or the indigo manual) to see what i mean. and then scale the whole scene way smaller of course. then great render!

@suvakas: greatest milk I've seen so far. I have tried milk before, and my best results were like grey paint with a lot of smoothing problems. Mind sharing your settings?

@everybody: what about a standard scene to test the liquids to compare the efforts made in here? Any attemps, perhaps with some fluid sim? At least I'll give it a shot this weekend...

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