Simple Renderings Thread
- Oscar J
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Re: Simple Renderings Thread
Looks great, but the wood material needs some work (but I'm sure you already know that)
Re: Simple Renderings Thread
Thank you, yes, I definitely agree - I tweaked it a bit in later images. I will surely post the finals.Oscar J wrote:Looks great, but the wood material needs some work (but I'm sure you already know that)
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Re: Simple Renderings Thread
Yessss. Nice one!
- aleksandera
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Re: Simple Renderings Thread
Very nice! These are probably not particles ore path animated objects am I right?fused wrote:Playing with long exposure in blender.
Nothing from those two animation type works for me. There's also no way to bake
keyframes after applying particle modifier.
I wonder if the new deformation blur will be able to deal with that.
Re: Simple Renderings Thread
I'm not sure these can be reproduced in the current blendigo. I changed the way the motion blur works (will be released soon).aleksandera wrote:Very nice! These are probably not particles ore path animated objects am I right?
Nothing from those two animation type works for me. There's also no way to bake
keyframes after applying particle modifier.
I wonder if the new deformation blur will be able to deal with that.
The first two renders (the sparks) are particles, the rest are rigid body physics. None were baked. Here's a camera motion blur test with keyframed animation (camera is attached to the cube, which is moving):
All types of animation (except mesh deformation) should hopefully be supported soon

- aleksandera
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Re: Simple Renderings Thread
Thank you fused! Can't wait to get my hands on that! 

Re: Simple Renderings Thread
http://www.indigorenderer.com/forum/vie ... =8&t=13108aleksandera wrote:Thank you fused! Can't wait to get my hands on that!
Have fun

- aleksandera
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- Oscar J
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Re: Simple Renderings Thread
I'm not buying that last animation to be honest. Maybe some blood and softbody simulation would make the monkey feel a bit more authentic. Also, where's the rest of the monkey's body? Keep it up!


- aleksandera
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- Location: Slovenia
Re: Simple Renderings Thread
Oscar J wrote:I'm not buying that last animation to be honest. Maybe some blood and softbody simulation would make the monkey feel a bit more authentic. Also, where's the rest of the monkey's body? Keep it up!
O, have it all prepared, just waiting for the fur and deformation blur implementation. Now this cud look
relay messy!


Thank you!OnoSendai wrote:nice

- Oscar J
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- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Simple Renderings Thread
Gaah! What kind of wood texture is that?
Otherwise nice lighting and mood as per usual.
Otherwise nice lighting and mood as per usual.

Last edited by Oscar J on Sat Aug 02, 2014 12:46 am, edited 1 time in total.
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