Back to boring interiors...

Get feedback from others on your works in progress
pxl666
Posts: 308
Joined: Wed Oct 10, 2007 10:10 pm

Post by pxl666 » Mon Dec 24, 2007 8:38 pm

hi guys
my question might be a noobish one - where is specularity channel in blendigo? is this an "exponent" slot?

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Dec 25, 2007 11:20 am

Yes, that's the one.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Dec 25, 2007 11:39 pm

Actually, it's more like Hardness...
Secularity doesn't *really* exist. The best workaround would be, to blend one and the same material twice, but with different IoR. Then, use the map as blendmap between them ;)

But it should be fine, to use the Exponent-Map slot, anyway...

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Dec 26, 2007 6:04 am

Kram's right. The exponent slot affects the exponent (as you'd expect). Spec would be IOR. Blended mats are slow to render, though. And many spec effects can be achieved by using the exponent slot.

Post Reply
34 posts