Get feedback from others on your works in progress
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psor

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by psor » Wed Sep 30, 2009 3:09 pm
The last one is spot on! The only thing that catches my eye is the soap bottle.
I guess it's to perfect. It needs a seem and some dirt, scratches ... but I know
your still in progress so I do enjoy the show!
Keep it up mate!
take care
psor
"The sleeper must awaken"
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zeitmeister

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by zeitmeister » Wed Sep 30, 2009 6:23 pm
Good god, this looks so damn realistic...
fuckin great texture and material work, man!
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Pibuz

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by Pibuz » Wed Sep 30, 2009 8:02 pm
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suvakas

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by suvakas » Wed Sep 30, 2009 8:07 pm
Thanks !
Eh, Bidir + MLT

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Pibuz

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by Pibuz » Wed Sep 30, 2009 8:08 pm
..MNCR value?
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suvakas

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by suvakas » Wed Sep 30, 2009 8:33 pm
Pibuz wrote:..MNCR value?
I'm almost always using the default value 1000. Sometimes I increase it to 10 000, but only when some heavy underwater caustics are involved.
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suvakas

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Latetzki
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by Latetzki » Sun Feb 07, 2010 10:05 pm
Nice...That 2nd looks like really photograph. Flashy zone and color tone

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OnoSendai

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by OnoSendai » Sun Feb 07, 2010 10:17 pm
Very impressive modelling Suv!
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Pibuz

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by Pibuz » Sun Feb 07, 2010 10:42 pm
How come you have fires lit and no soucepans on?
Excellent results Suv, as always..
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suvakas

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by suvakas » Sun Feb 07, 2010 11:12 pm
Thanks guys !
lol - it's a cold winter this year...

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zeitmeister

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by zeitmeister » Mon Feb 08, 2010 5:48 am
This is hell!
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suvakas

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by suvakas » Mon Feb 08, 2010 8:33 am
Godzilla wrote:Looks great, but you may want to find a different wood texture for those counter tops...
http://cgtextures.com/
Thanks.
Yeah, it's too low for closeup.
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galinette

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by galinette » Mon Feb 08, 2010 9:48 am
Could you try my white ceramic tile material? I've never seen it in a real scene.
The procedural tile misalignment may add some realism, and you can customize the tile & plaster colors to whatever you like
Etienne