Liquids Test Thread

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PureSpider
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Re: Liquids Test Thread

Post by PureSpider » Sat Jul 18, 2009 8:02 am

Yep. forgot to save the settings I had made in the GUI.
I had Layer 0 at gain of 3 and ISO up to 1200, EV Adjust to 0.
So... does anyone like that scene as a liquid test? :mrgreen:

Wonder what that weird reflection on the liquid's surface is, though...

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WytRaven
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Re: Liquids Test Thread

Post by WytRaven » Sat Jul 18, 2009 1:57 pm

@62,000 spp
EV Adj: +0.5
Light Layer 0 Master gain: +4
LiquidTestTeapot.jpg
LiquidTestTeapot.jpg (52.84 KiB) Viewed 3123 times
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Doug Armand
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Re: Liquids Test Thread

Post by Doug Armand » Sat Jul 18, 2009 4:59 pm

OOOooohhhhh smooth. Nice. :)
Doug

Doug Armand

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PureSpider
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Re: Liquids Test Thread

Post by PureSpider » Sat Jul 18, 2009 10:56 pm

Woho, thank you Wyt! :)

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dakiru
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Re: Liquids Test Thread

Post by dakiru » Fri Jul 24, 2009 9:14 am

@PureSpider & WytRaven: beautiful :shock:



Some water test:
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water_sss_11050spx_MLT_BiDir_Reinhard.png
water_sss_11050spx_MLT_BiDir_Reinhard.png (512.5 KiB) Viewed 2991 times

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WytRaven
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Re: Liquids Test Thread

Post by WytRaven » Fri Jul 24, 2009 2:31 pm

dakiru wrote:@PureSpider & WytRaven: beautiful :shock:
Hey it's not like I did anything. All PureSpider on this one. All I did was hit "render" and go to bed :lol:

Nice wine glass model BTW :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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PureSpider
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Re: Liquids Test Thread

Post by PureSpider » Fri Jul 24, 2009 10:16 pm

Thank you! :)
In fact I've redone the whole teapot mesh yesterday with a little help of Arne...
It has had some serious issues that are fixed now, just doing the re-setup of the scene :mrgreen:
Wyt... care to render? :P :lol:

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WytRaven
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Re: Liquids Test Thread

Post by WytRaven » Fri Jul 24, 2009 10:26 pm

PureSpider wrote:Wyt... care to render? :P :lol:
...I'll jump into IRC shall I? :|
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Borgleader
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Re: Liquids Test Thread

Post by Borgleader » Fri Jul 24, 2009 10:34 pm

You could always send it to me XD

<--- Still using 1.1.18 though.
benn hired a mercenary to kill my sig...

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Godzilla
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Re: Liquids Test Thread

Post by Godzilla » Sat Jul 25, 2009 8:39 am

My contribution. :o
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Liquid Preview.png
Liquid Preview.png (275.2 KiB) Viewed 2865 times

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dakiru
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Re: Liquids Test Thread

Post by dakiru » Sat Jul 25, 2009 10:30 am

WytRaven wrote: Nice wine glass model BTW :)
Thank you! It's based on Indigo Manual wine glass profile :mrgreen:

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PureSpider
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Re: Liquids Test Thread

Post by PureSpider » Sat Jul 25, 2009 9:51 pm

And there you go...
Reworked teapot, reworked scene and added an env map. :mrgreen:
Kindly rendered by WytRaven to 63k SPP :shock:
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pot_v3_63Kspp.png
pot_v3_63Kspp.png (443.86 KiB) Viewed 2801 times

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Godzilla
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Re: Liquids Test Thread

Post by Godzilla » Sun Jul 26, 2009 1:48 am

I would definitely like that to be the liquid material preview, but it takes 63k SPP to clear up? :(

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WytRaven
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Re: Liquids Test Thread

Post by WytRaven » Sun Jul 26, 2009 1:53 am

The first scene I rendered for PureSpider (without Env) render about 40% faster than this one...
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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dakiru
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Re: Liquids Test Thread

Post by dakiru » Sun Jul 26, 2009 6:00 am

WytRaven wrote:The first scene I rendered for PureSpider (without Env) render about 40% faster than this one...
But this model is 100% better. :lol:

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