
Ono, you can download it from the link above, but it is a SKP scene..
Which format do you prefer?
Or do you want me to pack the scene and upload a pigs file?
I'm glad that you liked it, guys!Pibuz wrote:Cool Dakiru! I LOVE the metallic dragon!
I'd really like to know how to do diffraction, if you haven't added it in postpro..
Could you post some maps? Please? i really want to test some glares!
Totally agree with Zeitmeister, it really looks very realWhaat wrote:My orange juice material (now found in material database) rendered to 35,000 samples per pixel
Aha, those glaresPibuz wrote:Sorry Dakiru, but I really think some kind of glares are present here!
It's nothing you can control via simple tonemapping or response function: it must be a map or something.. Or something wrong is happening here!![]()
I attach an image showing what I mean by "glares": those are basically some "imperfections" (NICE imperfections" where the light comes out of a light source, or bounces off a reflective surface. It's some kind of bloom..
Hope you can TEACH me! I'm just trying to understand how to achieve that effect, cos I really like it
Thank YOU for such an investigationPibuz wrote:Thank you a lot Dakiru: your screenshots are very explainatory. Thank you.
Now, looking at your settings, I try to test similar values using SkIndigo, and I post the result: nothing seems to change here..
It's HIGHLY probable that it's all my fault, though..
So, er, I ask for some tips and suggestions. Thank you all guys for your support
Code: Select all
<rgb>0.98 0.98 0.98</rgb>
Yes, can you please export it and pack it to a .pigs? Thanks.Pibuz wrote:Thank you Nick![]()
Ono, you can download it from the link above, but it is a SKP scene..
Which format do you prefer?
Or do you want me to pack the scene and upload a pigs file?
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