Simple Renderings Thread
Re: Simple Renderings Thread
Some geometry I've been playing with.
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- Borgleader
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Re: Simple Renderings Thread
Nice scene
The chair looks like its from Assassin's Creed.

benn hired a mercenary to kill my sig...
- zeitmeister
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Re: Simple Renderings Thread
Borgleader wrote:The chair looks like its from Assassin's Creed.

Borgleader, this is an absolute classic design chair... and you really shouldn't know it only from a computer game!
http://www.iconicinteriors.co.uk/grandconfort3.shtml
Re: Simple Renderings Thread
zeitmeister wrote:Borgleader wrote:The chair looks like its from Assassin's Creed.These gamer guys nowadays!
Borgleader, this is an absolute classic design chair... and you really shouldn't know it only from a computer game!
http://www.iconicinteriors.co.uk/grandconfort3.shtml
Looool




Re: Simple Renderings Thread
Speaking of gamer guys...what the hell happened to ne0? Should we be worried that there haven't been any weird requests lately? I miss staring hopelessly in resignation at his posts. 
ne0 the matrix is calling you. Wake up!

ne0 the matrix is calling you. Wake up!

- Borgleader
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Re: Simple Renderings Thread
http://www.indigorenderer.com/forum/vie ... 025#p77025WytRaven wrote:Speaking of gamer guys...what the hell happened to ne0? Should we be worried that there haven't been any weird requests lately? I miss staring hopelessly in resignation at his posts.
ne0 the matrix is calling you. Wake up!
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
Left this one to render for most of the weekend.
Uses the new SSS code.
bidir=false, mlt=false.
Uses Whaat's orange juice material ( http://www.indigorenderer.com/materials/materials/102 )
And Pibuz's scene.
Looks pretty good to me, apart from the annoying artefacts at the top surface of the orange juice.
Uses the new SSS code.
bidir=false, mlt=false.
Uses Whaat's orange juice material ( http://www.indigorenderer.com/materials/materials/102 )
And Pibuz's scene.
Looks pretty good to me, apart from the annoying artefacts at the top surface of the orange juice.
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Re: Simple Renderings Thread
OnoSendai wrote: Uses the new SSS code.
bidir=false, mlt=false.

One thing about the Pibuz scene is that he had his precedence setting for the glass lower than the juice. Did you happen to fix this before your rendered?
- Borgleader
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Re: Simple Renderings Thread
Man that is nice
GJ Ono!
Thos artifacts at the top look like a normal issue (to me at least)

Thos artifacts at the top look like a normal issue (to me at least)
benn hired a mercenary to kill my sig...
- Polinalkrimizei
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Re: Simple Renderings Thread
Nice work Ono, and thanks for taking care of the issue! 

Re: Simple Renderings Thread
It's already implemented for bidir, and works naturally with MLT.Whaat wrote:OnoSendai wrote: Uses the new SSS code.
bidir=false, mlt=false.Amazing that it even cleared without using MLT! A testament to the new code! nice work ono! What about implementing the new code for MLT and Bidir? Will we see major speed improvements for SSS for MLT in the next version?
One thing about the Pibuz scene is that he had his precedence setting for the glass lower than the juice. Did you happen to fix this before your rendered?
So it should help speed up SSS in all modes (bidir on/off, mlt on/off) in the next version.
Yeah, I fixed the precedence. Otherwise stuff goes completely wrong.
Re: Simple Renderings Thread
looks good Ono... I'm looking forward to some usable SSS 
Anyway I think that SSS is best usable if you have some possibility to focus your rays on the area of interest.
Something like interactive region rendering... to be setup and changed on the fly...
BTW: will the Endo/Epidermis material benefit from your new code too??

Anyway I think that SSS is best usable if you have some possibility to focus your rays on the area of interest.
Something like interactive region rendering... to be setup and changed on the fly...

BTW: will the Endo/Epidermis material benefit from your new code too??
polygonmanufaktur.de
Re: Simple Renderings Thread
It's not the grid texture at all, is it?Borgleader wrote:Man that is niceGJ Ono!
Thos artifacts at the top look like a normal issue (to me at least)
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