First Work in Indigo

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bytter
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Joined: Fri Dec 22, 2006 2:16 pm

First Work in Indigo

Post by bytter » Fri Dec 22, 2006 2:21 pm

Hi :-)

Here's my first full render on Indigo. Sorry for the big resolution: it was meant to be used as a desktop background (1280x1024):

Image

Any sugestions?

Cheers!

Hugo Ferreira

iamthwee
Posts: 20
Joined: Sun Nov 26, 2006 7:12 am

Post by iamthwee » Sat Dec 23, 2006 2:25 am

Nice work, how many mesh lights is your scene lit with? And what's the spec of your pc.

bytter
Posts: 9
Joined: Fri Dec 22, 2006 2:16 pm

Post by bytter » Sat Dec 23, 2006 3:44 am

Hi!

Thanks for your comment :)
iamthwee wrote:Nice work, how many mesh lights is your scene lit with?
None. HDRI only.
iamthwee wrote:And what's the spec of your pc.
It's a Core Duo laptop w/ 1Gb DDR 2 (LG P1 Express Dual). It was giving me about 50000 mutations p/ sec. It took 24h to render the scene.

I'll post the XML once I get home.

Any ideas for improvement?

Cheers!

Hugo Ferreira

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OnoSendai
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Post by OnoSendai » Sat Dec 23, 2006 3:49 am

Well.. you could turn dispersion on (set cauchy b coeff to something like 0.005)
But then the scene would take a week to render instead of 24 hours :)

bytter
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Post by bytter » Sat Dec 23, 2006 4:49 am

What would be the effect of dispersion?

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CTZn
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Post by CTZn » Sat Dec 23, 2006 4:57 am

Light would be decomposed into a spectrum; the first iterations would be colourfull, because with dispertion 1 ray = 1 wavelenght (1 colour of the spectrum).

Nice concept, but aren't these squares artifacts of some sort ? HDRI texture maybe, or insuffisent ray depth ? Or not artifacts at all maybe...

I'm curious to see the same scene with some mesh lights, may not be interesting tho...

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