Get feedback from others on your works in progress
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bytter
- Posts: 9
- Joined: Fri Dec 22, 2006 2:16 pm
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by bytter » Fri Dec 22, 2006 2:21 pm
Hi
Here's my first full render on Indigo. Sorry for the big resolution: it was meant to be used as a desktop background (1280x1024):
Any sugestions?
Cheers!
Hugo Ferreira
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iamthwee
- Posts: 20
- Joined: Sun Nov 26, 2006 7:12 am
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by iamthwee » Sat Dec 23, 2006 2:25 am
Nice work, how many mesh lights is your scene lit with? And what's the spec of your pc.
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bytter
- Posts: 9
- Joined: Fri Dec 22, 2006 2:16 pm
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by bytter » Sat Dec 23, 2006 3:44 am
Hi!
Thanks for your comment
iamthwee wrote:Nice work, how many mesh lights is your scene lit with?
None. HDRI only.
iamthwee wrote:And what's the spec of your pc.
It's a Core Duo laptop w/ 1Gb DDR 2 (LG P1 Express Dual). It was giving me about 50000 mutations p/ sec. It took 24h to render the scene.
I'll post the XML once I get home.
Any ideas for improvement?
Cheers!
Hugo Ferreira
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OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Sat Dec 23, 2006 3:49 am
Well.. you could turn dispersion on (set cauchy b coeff to something like 0.005)
But then the scene would take a week to render instead of 24 hours

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bytter
- Posts: 9
- Joined: Fri Dec 22, 2006 2:16 pm
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by bytter » Sat Dec 23, 2006 4:49 am
What would be the effect of dispersion?
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Sat Dec 23, 2006 4:57 am
Light would be decomposed into a spectrum; the first iterations would be colourfull, because with dispertion 1 ray = 1 wavelenght (1 colour of the spectrum).
Nice concept, but aren't these squares artifacts of some sort ? HDRI texture maybe, or insuffisent ray depth ? Or not artifacts at all maybe...
I'm curious to see the same scene with some mesh lights, may not be interesting tho...
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