Simple Renderings Thread

Get feedback from others on your works in progress
BbB
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Post by BbB » Thu Jun 26, 2008 12:28 pm

Looks great Alex. The last one is amazing. Render time?
Also, I'm curious whether you try to close all the "holes", so to speak, in your character meshes (creating a volume for SSS), or whether they're hollow shells, more like lampshades...

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aleksandera
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Post by aleksandera » Thu Jun 26, 2008 12:45 pm

Thx BbB!
Hm, the render time?
It was rendered by Indigo v1.0.9, so I dont have the info.
I'l say araund 8 huurs (?) on a quad core.
The meshes are not closed. In the future I'm planing to make
an sss map - put more ore les sss there where I need it.

Chears!

BbB
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Post by BbB » Thu Jun 26, 2008 1:01 pm

Interesting. I tried to apply SSS to a non-closed volume before and it rendered "hollow", bit like a lampshade or a balloon. Had to spend hours closing nostrils, eyes, mouth...
It looks much better in your render...

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aleksandera
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Post by aleksandera » Thu Jun 26, 2008 1:11 pm

Hm, now that you are mention it...
I'l give it a try.

Thx!

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PureSpider
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Post by PureSpider » Thu Jun 26, 2008 9:35 pm

Titties!... ~_~ nevermind
cool renders

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CTZn
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Post by CTZn » Thu Jun 26, 2008 11:49 pm

Did you make the minotaur ? What tools ? Looks impressive, too bad you used 1.0.9 for displacement...
obsolete asset

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Caronte
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Post by Caronte » Fri Jun 27, 2008 3:21 am

My latest (and boring) job:
Window corner
Attachments
marcobw.jpg
marcobw.jpg (174.5 KiB) Viewed 6224 times
Sorry about my poor english ;)

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zsouthboy
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Post by zsouthboy » Fri Jun 27, 2008 3:43 am

That looks great! Looks exactly like a photo.

BbB
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Post by BbB » Fri Jun 27, 2008 3:44 am

That's some serious window there.

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Borgleader
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Post by Borgleader » Fri Jun 27, 2008 4:44 am

I agree that some fine work you got there :)

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Kram1032
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Post by Kram1032 » Fri Jun 27, 2008 5:24 am

yet the best modelled [EDIT] corner of a [/EDIT] window, rendered in Indigo, ever ;) (I guess)


better? :P
Last edited by Kram1032 on Fri Jun 27, 2008 6:59 am, edited 1 time in total.

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Phr0stByte
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Post by Phr0stByte » Fri Jun 27, 2008 5:29 am

Kram1032:
NOT! Its only a little corner of a window - not a whole window. I would be impressed if there were blinds between the two pains of glass.

No, seriously I am joking - this is awesome stuff!!!

aleksandera's chic is also pretty damn cool - just how I like 'em: wet and naked. The bald thing must be an acquired taste...

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aleksandera
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Post by aleksandera » Fri Jun 27, 2008 11:57 am

CTZn:
Modeled in ZB. Displacement maps generated in ZB and they dont work in Indigo. There is only one high poly mash and two instances. The chick is
pure polimodeling.
Phr0stByte:
There is some hair, but this is only a region render.
Caronte:
Nice model. Just wonder, how much can you earn with stuff like this?

Chears!


:P

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CTZn
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Post by CTZn » Fri Jun 27, 2008 1:22 pm

CTZn:
Modeled in ZB. Displacement maps generated in ZB and they dont work in Indigo.
I would not say that, just looks like they need a negative offset. If you have a chance, add and/or edit the <c> xml tag in displacement_map, like so:

Code: Select all

	<displacement_map> 
			<uv_set>default</uv_set> 
			<path>textures\MAT_DISP-pCube2.tga</path> 
			<exponent>1</exponent> 
			<b>0.5</b> 
			<c>0.5</c> 
	</displacement_map> 
but with a negative value for <c>. That's what I would try before saying ZBrush maps do not work with Indigo :)

Also ZBrush outputs the depth of the displacement map, it's a float value wich should be used as the offset. I've read that in a ZBrush to Maya workflow pdf IIRC.

It was a time where I could have been a modeling competitor...

wip.jpg
<nudity coming here too>
femi_crop.jpg
femi-4views.jpg
</nudity obviously wip, focused on the top of body> For the short story, it is initially based on the joan of arc tutorial; I brought it further. Yes, I was forced to use 3dsMax :evil:

;)
obsolete asset

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Caronte
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Post by Caronte » Fri Jun 27, 2008 9:34 pm

aleksandera wrote:Caronte:
Nice model. Just wonder, how much can you earn with stuff like this?
Depends of the client, If they have a good watch, then you can increase the invoice amount :lol:
Sorry about my poor english ;)

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