Interior scene (WIP)

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AK1407
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Interior scene (WIP)

Post by AK1407 » Fri Jan 25, 2008 3:37 am

Hi, this is my first attempt at an indoor scene, please tell me what u think and how i can maybe improve on it
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interior_test_3.jpg
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Zom-B
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Post by Zom-B » Fri Jan 25, 2008 3:52 am

Hey AK... nice scene!

Two things to improve!

1) your flying carpet under the table is way to wavy... a good idea to let it look not 100% stiff, but thats to much ;-)
Also try to give your carpet some thickness, this kind of them is quite about 1cm tall (don't forget to bevel the edges!). maybe also try to reduce the saturation of the texture, and use a noise bump, mixed with 10% of your main texture.

2) Your Floor texture seams not very realistic for me... somehow toon like.
Get a nicer, realistic texture use a phong material with ior 1.3 and exponent 200, and use an bump map very slightly or even better an exponent map...

I look forward to your results :)
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AK1407
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Post by AK1407 » Fri Jan 25, 2008 3:53 am

thanks ZomB, I will do all of that and repost soon.

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dougal2
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Post by dougal2 » Fri Jan 25, 2008 4:02 am

Aside from the stairs/back of the room looking bare and unfinished, the floor and carpet...

the table on the right hand side has normal smoothing issues around the top. (or is it a shadow - ??)

Some of the cushions look like they're not sitting right. Cushions tend not to balance on points - make them sag a bit into the others, bend the corners over etc.

Other than that, the glassware and furniture looks pretty good.

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Post by BbB » Fri Jan 25, 2008 4:20 am

Also reduce the saturation on your cushions. They're a bit too hot right now.

Apart from this and the other comments, I agree it's not looking bad at all.

AK1407
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indoor scene updated

Post by AK1407 » Fri Jan 25, 2008 11:35 pm

here's a new render, unfortunately the image is still very noisy after almost 13 hours of rendering, this is due to my slow computer, a celeron 2ghz, 512MB ram. But as you can see I've made a few improvements, the rug still needs some work flattening it out though.
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im1201214091.png
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AK1407
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Post by AK1407 » Fri Jan 25, 2008 11:37 pm

ok dont know why that image got posted 1 and a half times, sorry
Last edited by AK1407 on Fri Jan 25, 2008 11:42 pm, edited 2 times in total.

AK1407
Posts: 25
Joined: Mon Apr 30, 2007 6:15 am

indoor scene updated

Post by AK1407 » Fri Jan 25, 2008 11:38 pm

here's a new render, unfortunately the image is still very noisy after almost 13 hours of rendering, this is due to my slow computer, a celeron 2ghz, 512MB ram. But as you can see I've made a few improvements, the rug still needs some work flattening it out though.
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im1201214091backup.png
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ViennaLinux
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Post by ViennaLinux » Sat Jan 26, 2008 12:54 am

I really like it- even that dark.
On your sofa/couch there are some smoothing errors at the edges I think. did you check the normals? Maybe set another Loop Cut there (in Blender Ctrl + R does the magic)
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

AK1407
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Post by AK1407 » Sat Jan 26, 2008 1:56 am

yes i think ur right, will implement the loop cuts. Hey I was wondering, How do I put meshlights in the same scene as sunsky? that way I could brighten up the scene, possibly decreasing the render time? Wish I had a computer like yours!

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ViennaLinux
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Post by ViennaLinux » Sat Jan 26, 2008 2:32 am

just make a mesh and asign a material to it and call it for example "emitterMAT".
Then go to blendigo (in case u use this) and select the material - set it to emitter and have fun.

The problem is that sun is about 1000watt per squaremeter powered so you may have to increase the gain of the emitter.
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

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Zom-B
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Post by Zom-B » Sat Jan 26, 2008 2:51 am

Hey AK...

Maybe this scene could benefit from using Exit Portals! just give it a try!
You'll have to model a "mesh cage around your balcony and infront of each window, but this should fasten up your renderings... just check out this Thread. For some general explenation about Exit Portals the Fryrender Paper is a great source of knowledge But I've no Idea where to find it anymore (since Fryrender redone their site)... somebody an Idea?!
polygonmanufaktur.de

AK1407
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Post by AK1407 » Sat Jan 26, 2008 3:48 am

thanks ViennaLinux and ZomB, I will give those ideas a try

AK1407
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exit portals

Post by AK1407 » Sat Jan 26, 2008 5:13 am

hey ZomB, Im trying to implement exit portals because it sounds like a fantastic idea, but Im having trouble understanding how to do so properly. do I just place mesh boxes behind the windows (outside the room) and surrounding the balcony area? Really need help with this. Thanks.

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Zom-B
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Post by Zom-B » Sat Jan 26, 2008 5:21 am

Yes... it is nothing more than this ^^
take care, that your normals face inside your interrior, and don't let any gaps open between portals and your mesh. A minimal Overlap should be ok..
Also try to keep your exit portals low poly, and as tight to the holes as possible...

I hope this helps.... poorly the Fryrender manual for setting up ExitPortals is lost in www :(
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