a toy
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
a toy
Hi,
Long time I didn't post anything.
I found some nice eastern puppets reference images, so I decided to make something out of them.
Here's a quite early stage, the materials are not defined yet (this is just a quick uniform colormap), nor the background or the lighting.
The ground was made thanks to blender's displace modifier.
Long time I didn't post anything.
I found some nice eastern puppets reference images, so I decided to make something out of them.
Here's a quite early stage, the materials are not defined yet (this is just a quick uniform colormap), nor the background or the lighting.
The ground was made thanks to blender's displace modifier.
- Attachments
-
- marionnette 01a.jpg (56.98 KiB) Viewed 15323 times
Glad you are back Dr.
loved your previous puppet renderings! will love this one for sure too
This Blender Displacement thing seems great, the option to have a second displacement stage after applying the first displacement to go to a 3D displacement from the previous 2D displacement,
is simply something I miss in C4D
loved your previous puppet renderings! will love this one for sure too

This Blender Displacement thing seems great, the option to have a second displacement stage after applying the first displacement to go to a 3D displacement from the previous 2D displacement,
is simply something I miss in C4D

Last edited by Zom-B on Mon Jan 07, 2008 11:10 am, edited 1 time in total.
polygonmanufaktur.de
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
@Zomb : I don't know how C4D displacement work, but provided it's a modifier just apply it twice, as kram said.
@BbB : The basic tileable plane is split in four parts (to prevent memory errors), and each part has 16000 vertices. Not that much, but combined with a bum map the result is good.
Well, it's far from being finished, Got to finish that one, than its fellows are on the way.
@BbB : The basic tileable plane is split in four parts (to prevent memory errors), and each part has 16000 vertices. Not that much, but combined with a bum map the result is good.
Well, it's far from being finished, Got to finish that one, than its fellows are on the way.
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
small update : worked on materials.
It's supposed to look like porcelain with painting on it. In real life there's a subtle watercolor effect really hard to achieve.
For the moment I'll call materials "finished", maybe I will add more bumps and scratchs later.
Well that first one is amlost finished, others fellas are on the way.
@BbB : displacement map was hand-made starting from a bump map, I can PM you the file in case you want to have a look.
I try to avoid polycount as much as possible with displaced meshes, otherwise exporting takes aaaaaaages.
It's supposed to look like porcelain with painting on it. In real life there's a subtle watercolor effect really hard to achieve.
For the moment I'll call materials "finished", maybe I will add more bumps and scratchs later.
Well that first one is amlost finished, others fellas are on the way.
@BbB : displacement map was hand-made starting from a bump map, I can PM you the file in case you want to have a look.
I try to avoid polycount as much as possible with displaced meshes, otherwise exporting takes aaaaaaages.
- Attachments
-
- reference image
- marionnette reference.jpg (18.45 KiB) Viewed 15064 times
-
- close up (mmmh... looks like it has got some strabism... will fix that later)
- marionnette 01d.jpg (55.89 KiB) Viewed 15063 times
-
- different view (edited with a clearer one)
- marionnette 01e.jpg (69.46 KiB) Viewed 15064 times
-
- marionnette 01b.jpg (73.44 KiB) Viewed 15064 times
Last edited by drBouvierLeduc on Tue Jan 08, 2008 10:57 am, edited 1 time in total.
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Cheers Dr. Looking very good. It wld be great to see your maps.
For this kind of mat you might want to try and merge twice the same material with slightly different IOR and Exponent.
I was trying to do such a coated material recently and this is what I did, though it was by no means perfect:
http://www.indigorenderer.com/joomla/fo ... c&start=15
For this kind of mat you might want to try and merge twice the same material with slightly different IOR and Exponent.
I was trying to do such a coated material recently and this is what I did, though it was by no means perfect:
http://www.indigorenderer.com/joomla/fo ... c&start=15
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Thanks for the tip BbB, I will try that.
I looked at pictures of porcelain sculptures carefully, and it seems there's a veeery subtle sss effect.
So I tried to put the entire model in a "skin" (a sss medium), and the result looks quite nice, though it takes ages to clear.
PS : BbB, do you mean uniform blend or with a map ?
I looked at pictures of porcelain sculptures carefully, and it seems there's a veeery subtle sss effect.
So I tried to put the entire model in a "skin" (a sss medium), and the result looks quite nice, though it takes ages to clear.
PS : BbB, do you mean uniform blend or with a map ?
Last edited by drBouvierLeduc on Tue Jan 08, 2008 11:01 am, edited 1 time in total.
Who is online
Users browsing this forum: No registered users and 120 guests