Studio Lamp

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neepneep
Indigo 100
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Studio Lamp

Post by neepneep » Sat Jan 05, 2008 9:09 am

Here is an idea for a basic studio light for indigo that I came up with after perusing google images a few days ago. It works quite well with linear tonemapping set to 1 ( :P ) and is also really easy to tune shadows by scaling the lamp size or changing the blend amount of the diffuse cover.
Attachments
lamp_size.jpg
lamp_size.jpg (45.43 KiB) Viewed 9593 times
lamps_afar.jpg
lamps_afar.jpg (125.17 KiB) Viewed 9593 times
lamp_closeup.jpg
lamp_closeup.jpg (41.3 KiB) Viewed 9593 times

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Sat Jan 05, 2008 9:14 am

Some simple pics using the light.

(Please excuse my noise)
Attachments
screwdriver_sphere.jpg
screwdriver_sphere.jpg (94.88 KiB) Viewed 9586 times
balls.jpg
balls.jpg (158.19 KiB) Viewed 9586 times
Last edited by neepneep on Sat Jan 05, 2008 2:12 pm, edited 1 time in total.

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Sat Jan 05, 2008 9:53 am

The .blend file didn't attach earlier :? , so here it is in a zip
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studio_lamp.zip
(152.36 KiB) Downloaded 233 times

BbB
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Post by BbB » Sat Jan 05, 2008 1:35 pm

That's nice. But interfering with light rays like this must really slow things down.

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Sun Jan 06, 2008 3:09 am

Yeah, pretty sweet, but I think it's kind of overkill. I'm shure there should be a simpler way to get the same result. But if you want the perfect rendering... :D

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Sun Jan 06, 2008 3:49 am

I just figure whats the point of using a realistic renderer if you don't use realistic lights (or close to) :)

Here's another experiment - In the 1st image I replaced the material of the diffuse cover with the light emitter material so it's now a typical flat plane emitter while the 2nd image uses the studio light.

The 'ball' subject is 2m wide and the light intensity is that of a 'typical' 575w studio lamp. Also both are unprocessed (linear tonemapping=1) and there was virtually no speed difference in rendering at all !
Attachments
studiolight.jpg
studiolight.jpg (98.13 KiB) Viewed 9422 times
flat_meshlight.jpg
flat_meshlight.jpg (69.91 KiB) Viewed 9422 times

kadajawi
Posts: 257
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Post by kadajawi » Sun Jan 06, 2008 4:53 am

No speed difference? The second rendering looks noisier though. Maybe try to get both to about the same brightness so it's easier to compare?

Btw: Got those screwdrivers too :D

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Kram1032
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Post by Kram1032 » Sun Jan 06, 2008 5:04 am

that's the point. he set both to the same brightness. This way, it's easiest to compare :)

Posiadala
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Post by Posiadala » Mon Jan 07, 2008 11:27 am

Nice effects!
But isn't the IES an easier way to get similar effect??

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Tue Jan 08, 2008 3:36 am

not really...
this technique works like a diffuser.
IES actually do the exact opposite:
The light of any lightsource in Indigo usually emits perfectly uniform(/diffuse) over the light source's surface.
IES files include data, in which direction how much light gets emitted. So, it makes the light less uniform or less diffuse ;)

Woodie
Posts: 188
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Post by Woodie » Tue Jan 08, 2008 6:36 am

Now test this technique with mirrors. Check if you have identical reflection (light pattern) in the mirror. Somehow IES lights works properly but reflected light is some sort of caustic and causes a looooooong time to bake properly.

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