Architectural viz - closed

Get feedback from others on your works in progress
Posiadala
Posts: 20
Joined: Wed Mar 07, 2007 2:23 am

Architectural viz - closed

Post by Posiadala » Sun Jan 06, 2008 12:46 am

Hi everyone
I've baked this one:
Image
By kamilp

My employer wont me to add some volumetric lights from sun. I can't achive good efects about that. I've tried placing up all building in box witch paricipating media material, but it just coused fog in scene, but no volume light.
Any advices?
THX in Advance.
Last edited by Posiadala on Tue Feb 05, 2008 12:06 am, edited 2 times in total.

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Sun Jan 06, 2008 12:48 am

You did the right thing, except you need to lower the scattering value. You only need very little scattering to get subtle sun rays.
Try dividing your scattering value by 100,250 or 1000.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Jan 06, 2008 1:28 am

O.o I don't see any scattering xD

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Sun Jan 06, 2008 1:53 am

Maybe because it's the version without participating media? :D

Posiadala
Posts: 20
Joined: Wed Mar 07, 2007 2:23 am

Post by Posiadala » Sun Jan 06, 2008 2:07 am

THX for quick reply, I'm working on it. I'll post results later. And yes, there is no media on posted picture.

Posiadala
Posts: 20
Joined: Wed Mar 07, 2007 2:23 am

Post by Posiadala » Sun Jan 06, 2008 5:17 am

ok, so here is first render: sssColor R=G=B=0,014, gain=10

Image
By kamilp

it is too foggy, so next is: sssColor R=G=B=0,007, gain=10

Image
By kamilp

it's less foggy, but still no visible volumetric light. What am I doing wrong??

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Sun Jan 06, 2008 5:21 am

the second one looks about right. I can see streaks coming down through the middle of the picure. Just let it cook longer.

Posiadala
Posts: 20
Joined: Wed Mar 07, 2007 2:23 am

Post by Posiadala » Sun Jan 06, 2008 5:48 am

thx dougal2, I'll let it run all today night, and post restults tomorrow.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Sun Jan 06, 2008 6:08 am

Yes you need a long time for those rays to appear. The "fog" also dissipates a bit after a while as the details sharpen.
Beautiful scene by the way. Amazing!

Posiadala
Posts: 20
Joined: Wed Mar 07, 2007 2:23 am

Post by Posiadala » Sun Jan 06, 2008 11:41 am

Thx BbB. I'm a silent admirer of Your works on this forum, so I'm very glad You like It.

Before setting up render for night I've made one more:

Image

this time sssColor is R=G=B=0.005. It baked for 5h, and no streaks appeard.
So for night render I'm getting back to 0.007. Hope it will work :roll:

btw: does the IOR of my participating media matters for streaks to appear? And what is atmospheric media type for?

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Sun Jan 06, 2008 11:54 am

IOR should remain at 1.0 for atmospheric scattering.
I'm not sure what you mean by atmospheric media type.

Posiadala
Posts: 20
Joined: Wed Mar 07, 2007 2:23 am

Post by Posiadala » Sun Jan 06, 2008 12:39 pm

in blendigo there is a combo box titled Medium type ( specular material ), contains options:basic ( I'm using it currently for volumetric effect ), dermis, epidermis and atmosphere.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Jan 06, 2008 12:40 pm

I can see first rays ;)
Patience, young Padawan ^^
Well, anyway ^^
the atmospheric media is for a different, more complex but also far slower sky system. It's not useful, in this case, because
1) It'd take more than ages (longer than a week, under circumstances)
2) The scattering is very very weak. It's scattering as strong as real air, which means, it only visible over extreme distances ;)
safely ignore it, for now.

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Sun Jan 06, 2008 12:54 pm

kram, do you know the XML, or where the reference is for this feature ?

GODDAMIT ONO WHERE'S THIS UPDATED MANUAL ? :x :x

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Jan 06, 2008 12:57 pm

In the clouds-thread and also scattered in other threads, all over the forum, sadly :?

Did you notice? Ono didn't reply to anything since a few days...
And he also is/wasn't in the IRC...

Three possibilities:

He makes a break
He'll *BOOM* surprise us with something amazing and entirely unexpected
He stopped development O.o
Last edited by Kram1032 on Sun Jan 06, 2008 1:07 pm, edited 1 time in total.

Post Reply
25 posts

Who is online

Users browsing this forum: DotBot [Bot] and 154 guests