Livingroom test

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gradozero
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Livingroom test

Post by gradozero » Wed Oct 10, 2007 8:32 pm

Another test of Indigo and Maxigo (Thanks to Suvakas).
Time render: 8h on AMD X2 4200 2 thread
i've put a plane outside with a panorama jpg but with exit portal don't works and render a classic sky.
I want to try a flesh lamp test, how can i make it?
Meshlight? Settings?
Thanks to all
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Zom-B
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Re: Livingroom test

Post by Zom-B » Wed Oct 10, 2007 9:04 pm

gradozero wrote:Another test of Indigo and Maxigo (Thanks to Suvakas).
Time render: 8h on AMD X2 4200 2 thread
i've put a plane outside with a panorama jpg but with exit portal don't works and render a classic sky.
I want to try a flesh lamp test, how can i make it?
Meshlight? Settings?
Thanks to all
Hey gradozero.... nice Picture!
Maybe the ground is a little to reflective and the bump mapped splits/grooves (?) on the ground shouldn't be that fat.... maybe!

For Exit portals every mesh behind it doesn't get rendered (like a plane with your panorama), only lightsources like sky or env maps are visible behind them...

for a fash light effekt you need a single very small light source, that faces only in "photo direction", to emit your room. tonemapping should do the rest. Check this thread for some more info
polygonmanufaktur.de

gradozero
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Joined: Wed Sep 13, 2006 11:52 pm
Location: Italy
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Post by gradozero » Wed Oct 10, 2007 9:42 pm

Thanks ZomB,
there's a trick to use exit portal and see a background image or the only solution is don't use exit?
About the flashlight i read the thread but how many watt i've to use?
thanks

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Zom-B
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Post by Zom-B » Wed Oct 10, 2007 10:04 pm

I totally forgot that option mark told about here sorry
polygonmanufaktur.de

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