Interior scene

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gradozero
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Interior scene

Post by gradozero » Thu Oct 04, 2007 4:10 am

I test the new indigo version (0.9) and Maxigo.
I want to improve the material look.
Any comments, suggestions & critics are more than welcome.
[/img]
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Kram1032
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Post by Kram1032 » Thu Oct 04, 2007 6:02 am

which material do you mean, especially?
In my eyes, they look quite great :)

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suvakas
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Post by suvakas » Thu Oct 04, 2007 6:39 am

Looks great!
I don't like the "dirt" on the edges of the ceiling though. I would prefer a cleaner concrete.

vux
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Post by vux » Thu Oct 04, 2007 6:57 am

its great
the floor is good but with this texture it is a little bit non-photoreal
try other one or give it more bump

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Marcofly
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Post by Marcofly » Thu Oct 04, 2007 7:07 am

very beautiful render, gradozero!! i love the red wall colour..

i would also try to lower the 'dirt' on the concrete..

ciao!!

vux
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Post by vux » Thu Oct 04, 2007 7:10 am

gradozero

RenderTime+machine plz??? :)

gradozero
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Post by gradozero » Thu Oct 04, 2007 6:57 pm

thanks for all the comments!
The concrete is dirty becouse is a project of a restucturation in an old building.

Render time: 7h30m on AMD x4200 1 thread
(i've to work with the other one)

About the material i want to test the sss material with the chair (transparent plastic) and i don't know if use a phong material to the wall with a very low glossy.

I don't like the material assigned to the structure of the stair: any suggest?

I don't put in the scene the glass for the window, if i put them with a standard glass they reduce the amount of the light incoming and increase the render time?

i want to put an environment texture behind the big windows: how can i do it? Not an hdri map!

Thanks to all!

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ciccio
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Post by ciccio » Thu Oct 04, 2007 10:30 pm

Veramente Bello gradozero :D

BbB
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Post by BbB » Thu Oct 04, 2007 11:12 pm

The easiest and most flexible way to add a background environment, I found, is also the simplest. Just create a huge plane when you're in camera view (I'm talking Blender here but think it should apply to most packages). Put the plane outside your room, relatively far away, and scale it to make sure it covers all your windows. Then apply a jpeg landscape to your plane as texture (only use a diffuse mat of course) and make sure the perspective of your photo and the lighting and shadows align with that of the image. It's a pretty crude approach but it has several advantages.
1) Since you're moving the plane around, you can align the perspectives more easily so that photo and scene match.
2) You see the actual result in your viewport - no need for countless test renders.
3) The same sun lights your image and your scene, which makes both "melt" together quite nicely
4) The plane is an actual object, which means it is governed by the same depth of field as the rest - no need to blur your landscape in photoshop.
Give it a try.

That's how I did this one for instance: http://www.indigorenderer.com/joomla/in ... emId=15519

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Pinko5
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Post by Pinko5 » Thu Oct 04, 2007 11:21 pm

Very good work GradoZero !!!!
Pinko. ;)
ciao

gradozero
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Post by gradozero » Thu Oct 04, 2007 11:39 pm

Thanks BbB,
but your method works also with exit portal?

Thanks Pinko5!

BbB
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Post by BbB » Fri Oct 05, 2007 1:32 am

No, it doesn't work with exit portals. Which is why I actually rarely use portals whenever you can see outside the window.

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