
Sroka8888 Rendering Thread
Re: Sroka8888 Rendering Thread
Wow, that looks really nice! That animation could be longer 

Re: Sroka8888 Rendering Thread
Guys
https://texturing.xyz/pages/platige-ima ... kull-bones
Indigo , Special render with watermarks
https://cdn.shopify.com/s/files/1/0962/ ... 1552048028

https://texturing.xyz/pages/platige-ima ... kull-bones
Indigo , Special render with watermarks

https://cdn.shopify.com/s/files/1/0962/ ... 1552048028
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Polinalkrimizei
- Posts: 648
- Joined: Sat May 02, 2009 6:59 am
Re: Sroka8888 Rendering Thread
Sroka8888, you really nailed it!!!!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Sroka8888 Rendering Thread
Middle one is amazing, would love to see that without watermarks.
Re: Sroka8888 Rendering Thread
Wait some time , and i will render in 2880x HDR Skin without watermarks in home, i have shading problem with eye so this need to be fix before start render.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
-
- Posts: 11
- Joined: Thu Dec 13, 2018 12:35 am
- Location: Venezuela
- 3D Software: SketchUp
- Contact:
Re: Sroka8888 Rendering Thread
i have a blast reading this thread you're an amazing artist congratulations !!!!
Arq. Diego Moreno
@soda.gram
@soda.gram
Re: Sroka8888 Rendering Thread
Indigo GPU OpenCL Subsurface Scattering - Fast SSS
henyey greenstein phase function
forward scattering G= 0.9
backward scattering G= -0.9
Absorption Color RGB
Intel Open Image Denoise (normal,albedo)
.exr dwab compression
2080ti 60 sec + 2sec denoise 1920x
henyey greenstein phase function
forward scattering G= 0.9
backward scattering G= -0.9
Absorption Color RGB
Intel Open Image Denoise (normal,albedo)
.exr dwab compression
2080ti 60 sec + 2sec denoise 1920x
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
henyey greenstein phase function
backward scattering G= -0.7
GPU
Absorption Color RGB
Scattering +/- 0-5-45
backward scattering G= -0.7
GPU
Absorption Color RGB
Scattering +/- 0-5-45
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
4k 3800x
Scattering 5-150 value
GPU
26 rays depth
HDR dwab - Natron 256 dwab exr 32bit
Scattering 5-150 value
GPU
26 rays depth
HDR dwab - Natron 256 dwab exr 32bit
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Crazy awesome tests!!
Re: Sroka8888 Rendering Thread
Last edited by Sroka8888 on Wed Mar 03, 2021 10:05 am, edited 1 time in total.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
wip:
Alexa 65mm
54.12 mm × 25.59 mm
Test lenses:
Leitz Thalia 70mm , 180mm
T2.6 , T3.6
Bokeh image from lenses library for different Tstop and Focal length
Obstacle Map : real reference from distortion chart library 70mm T2.6 180 mm T3.6
Chromatic chromatic aberration color,distortion from sharpen chart
Light HDR 4K dwab exr = 5mb
Head DigitalEmily2 - use dwab compress color ,and displacement in 4K resolution = 11838Kb all maps
Head subdiv view dependent 2pix - optimization
max 3
sub 2
Simple phong material
Color gamma 1.0 linear
Disp - 0.005 scale
Roughness 0.6
Eye - blend material lens (specular) + white eye material
blend mix - simple V gradient
white eye material blend with null material to cut white texture in lens material so you have 100% transparent lens
Render Alexa 6.5K 6560×3102 'Open Gate' resample to 4K 3840x in Nuke
Render GPU , small denoise only small grain so no lose quality in texture , Alexa 65mm film noise from references chart.
Alexa 65mm
54.12 mm × 25.59 mm
Test lenses:
Leitz Thalia 70mm , 180mm
T2.6 , T3.6
Bokeh image from lenses library for different Tstop and Focal length
Obstacle Map : real reference from distortion chart library 70mm T2.6 180 mm T3.6
Chromatic chromatic aberration color,distortion from sharpen chart
Light HDR 4K dwab exr = 5mb
Head DigitalEmily2 - use dwab compress color ,and displacement in 4K resolution = 11838Kb all maps
Head subdiv view dependent 2pix - optimization
max 3
sub 2
Simple phong material
Color gamma 1.0 linear
Disp - 0.005 scale
Roughness 0.6
Eye - blend material lens (specular) + white eye material
blend mix - simple V gradient
white eye material blend with null material to cut white texture in lens material so you have 100% transparent lens
Render Alexa 6.5K 6560×3102 'Open Gate' resample to 4K 3840x in Nuke
Render GPU , small denoise only small grain so no lose quality in texture , Alexa 65mm film noise from references chart.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
3840x
BPT
Fast SSS
DWAB EXR
Nuke optical (lens, distortion , distortion chromatic aberration, softness, camera noise )
Resolve Grade LUTs
HDR + 3 Lights Area
DigitalEmily2
BPT
Fast SSS
DWAB EXR
Nuke optical (lens, distortion , distortion chromatic aberration, softness, camera noise )
Resolve Grade LUTs
HDR + 3 Lights Area
DigitalEmily2
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
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