Get feedback from others on your works in progress
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Rezca
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- Joined: Sun Aug 12, 2012 7:55 pm
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by Rezca » Tue Aug 16, 2016 8:47 pm
Haven't been on the forums in a while, or tinkering with 3D at all for that matter, so I'm more than a bit out of practice but I tried to get a caustic effect again; something I never quite managed to accomplish even after I've had people explain it.... I didn't get the flashy rainbow effect but I did get some nice shafts of light still!
I still remember that neat projector-effect that someone posted a long time back in this thread too... Never ever was able to recreate that

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Cinema 4D R13 Visualize + Indigo Render
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Rezca
- Posts: 32
- Joined: Sun Aug 12, 2012 7:55 pm
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by Rezca » Wed Aug 17, 2016 12:24 am
Just now finished this model and render. It's not anything spectacular, and I'm sure that it could have been modeled in a more efficient way, but I'm still pleased with it overall

I don't have much experience in modeling so being able to finish something and have it look somewhat presentable was nice.
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Cinema 4D R13 Visualize + Indigo Render
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Zalevskiy
- Posts: 254
- Joined: Thu Jul 16, 2015 12:36 am
- Location: Underwater
- 3D Software: Blender
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arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
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by arc en ciel » Sun Sep 25, 2016 12:55 pm
glass and metal, ISL only
ISL is different on gpu
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arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
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by arc en ciel » Sun Oct 02, 2016 1:41 pm
a little scene with free models from renderpeople, I tried boolean spline in c4d, volumetric light is a fake, that's a cone with a transparency gradient.
Bon dimanche.
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arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
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by arc en ciel » Mon Nov 14, 2016 1:03 am
pixie wrote:vine
not bad, nice material, but I think there are too many clusters on the foot. and a little too purple.
Do you accept to share the model in C4D format by example or other (not pigs) ?

thank's
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pixie

- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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by pixie » Mon Nov 14, 2016 2:07 am
arc en ciel wrote:pixie wrote:vine
not bad, nice material, but I think there are too many clusters on the foot. and a little too purple.
Do you accept to share the model in C4D format by example or other (not pigs) ?

thank's
you ought to see the original to see what purple is!
vine scene
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tarikb
- Posts: 126
- Joined: Fri Aug 27, 2010 1:26 am
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by tarikb » Wed Nov 30, 2016 10:10 pm
Render took 2-3h, but not enought to get cleared.
bidr with MLT, EXR map, IES lights, bricks without bump.
Any sugestions how to improve quality and speed of rendering?
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Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
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Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Thu Dec 01, 2016 12:06 am
Yeah:
Don't use MLT for simple lighting situations like this, and, if you can, use OpenCL rendering with a modern graphics card.
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pixie

- Posts: 2345
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- Location: Away from paradise
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by pixie » Thu Dec 01, 2016 12:30 am
Oscar J wrote:Yeah:
Don't use MLT for simple lighting situations like this, and, if you can, use OpenCL rendering with a modern graphics card.
Even on interior scenes as this?
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Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Thu Dec 01, 2016 12:55 am
Yeah, with a window that big, single dir PT should do fine.

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tarikb
- Posts: 126
- Joined: Fri Aug 27, 2010 1:26 am
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thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
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by thesquirell » Sun Dec 04, 2016 6:51 pm
Loving the colours there, Tarik. Train station in Novi Sad?

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