Simple Renderings Thread
- zeitmeister
- Posts: 2010
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Simple Renderings Thread
Ono, I tried something like this before... Did you use a real medium for the atmosphere sphere, and did you render that in real-world-scale?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
Yes and yes, here's an example scene 

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- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Simple Renderings Thread
Here you go Ono:OnoSendai wrote:Good ideacotty wrote:I would like to see them rendered at nightOnoSendai wrote:NZ from space
Will have to find a night time light texture for the Earth.
http://visibleearth.nasa.gov/view.php?id=55167
now get creative!

Doug
Doug Armand
Doug Armand
Re: Simple Renderings Thread
Sweet! We've also grabbed several gigs of NASA data already
The next step is to make a blend between the normal (day-time) texture and the night time texture (emitting), depending on the angle to the sun. Oh, and clouds 


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Re: Simple Renderings Thread
Wouldn't you just plug in the night-time texture into the emitting slot of the same material and control that instead? No blend materials, so you still have the 'natural' color map of the Earth that will look dark anyway because of the dark side of the Earth... ?lycium wrote:Sweet! We've also grabbed several gigs of NASA data alreadyThe next step is to make a blend between the normal (day-time) texture and the night time texture (emitting), depending on the angle to the sun. Oh, and clouds
Or is that exactly what you mean?
Re: Simple Renderings Thread
City lights only go on at night, so we'd have to get a 0 to 1 blend of reflecting day / emitting night textures.
Re: Simple Renderings Thread
Here is a render of a little scene for testing "Make Fur" and component instancing...
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
A making-of-screenshot and a clay-version ...cotty wrote:Here is a render of a little scene for testing "Make Fur" and component instancing...
little gallery... http://unverzagt.biz/cottysgallery/
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
Oh shit! That's what I was trying to achieve a few months back, mind sharing your secrets? 

benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
That last one is great.
I am not sure about the clouds, they could be a bumped diffuse transmitter or... scattering ? Is it bump artifact or step size ?
I'm puzzled I can't tell ! Now it looks more like a shader for me.
I am not sure about the clouds, they could be a bumped diffuse transmitter or... scattering ? Is it bump artifact or step size ?
I'm puzzled I can't tell ! Now it looks more like a shader for me.
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- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Simple Renderings Thread
The problem is that its not possible to create real volumetric clouds for such scenes; so you got to fake really everything.
Maybe the trick with the multiple layered cloudmap-spheres might work.
Maybe the trick with the multiple layered cloudmap-spheres might work.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
It is possible but realism of shapes is tricky in this global situation, space maths transformations or idk what.
Simpler: a noise that would appear only within a volume defined by two sphere primitives of a slightly different radius. Distances are known to the center, it's all spherical. That's the way the atmosphere medium is supposed to work
Note that the atmosphere medium is not a basic medium (having ior and such), but one dedicated to the earth atmosphere simulation. Exclusively, sadely
Simpler: a noise that would appear only within a volume defined by two sphere primitives of a slightly different radius. Distances are known to the center, it's all spherical. That's the way the atmosphere medium is supposed to work

Note that the atmosphere medium is not a basic medium (having ior and such), but one dedicated to the earth atmosphere simulation. Exclusively, sadely

obsolete asset
Re: Simple Renderings Thread
The clouds are just done with a simple spherical surface (not volumetric), 5km or so off the ground. The material is a blend between a white diffuse transmitter and a white diffuse material, then blended with a null.Borgleader wrote:Oh shit! That's what I was trying to achieve a few months back, mind sharing your secrets?
The cloud map is from http://www.shadedrelief.com/natural3/pages/clouds.html , and is 8k by 4k.
The ground albedo data is from NASA, and is their hi-res data slightly downsampled to be < 2.1 GB.
Despite the clouds not being volumetric, I was surprised how good they looked.
While it is possible to do that kind of volumetric scattering in Indigo, it currently is not efficient enough to render such an image in a reasonable amount of time, although it would be quite possible with a bit more work.
The technique used in this image with the null blend relies on some new null material handling code that hasn't been released yet, so you might have some problems getting a similar result currently

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